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Role playing to the detriment of the game
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<blockquote data-quote="Engilbrand" data-source="post: 4469312" data-attributes="member: 44184"><p>I can say that I've played in games that went the other way. When you're in a group of 6, but only 2 people are willing to roleplay, that tends to suck just as much.</p><p>It does occur to me that I have played with someone who played her character "too well". We were playing an Underdark campaign using the New World of Darkness rules. She played a Drow Scout. Her virtue and flaw were Charity/Greed respectively. She did a surprisingly good job pulling that off for a while. Eventually, though, it got to the point where her character was arguing about the most ridiculous things and saying, "My character wouldn't do that." Which was true. But when you're in a game that includes combat, and you're not willing to fight, you're playing the wrong character.</p><p>I definitely think that there's a line that can be crossed. That line, as others have said, is when one character becomes an unwanted focus. While railroading is bad, there should be a certain understanding when it comes to the players and the game. In the game that I DM, I call it "Our Game", not "Mark's Game". I have an overarching plot, I gave them the initial stuff that I wanted them to do and timelines, but I also told them that they could go off range and do whatever they wanted to complete the goal. They knew what the game was about when they sat down to play as a group, and they decided to play with the understanding that there were certain things that they should do.</p><p>If someone new comes in, makes a character, and then tells me that that character wouldn't leave the town to join the other people, I would have that player make a character who would and thank them for the NPC that they just created. If they wanted to have 2 separate characters, one for in town and one for adventuring, I'd be fine with that. For a character to go off range and go raging about a dungeon, or refuse to have the character show up somewhere, is bad form. They're saying, "I care more about this individual aspect than about anything/anyone else."</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4469312, member: 44184"] I can say that I've played in games that went the other way. When you're in a group of 6, but only 2 people are willing to roleplay, that tends to suck just as much. It does occur to me that I have played with someone who played her character "too well". We were playing an Underdark campaign using the New World of Darkness rules. She played a Drow Scout. Her virtue and flaw were Charity/Greed respectively. She did a surprisingly good job pulling that off for a while. Eventually, though, it got to the point where her character was arguing about the most ridiculous things and saying, "My character wouldn't do that." Which was true. But when you're in a game that includes combat, and you're not willing to fight, you're playing the wrong character. I definitely think that there's a line that can be crossed. That line, as others have said, is when one character becomes an unwanted focus. While railroading is bad, there should be a certain understanding when it comes to the players and the game. In the game that I DM, I call it "Our Game", not "Mark's Game". I have an overarching plot, I gave them the initial stuff that I wanted them to do and timelines, but I also told them that they could go off range and do whatever they wanted to complete the goal. They knew what the game was about when they sat down to play as a group, and they decided to play with the understanding that there were certain things that they should do. If someone new comes in, makes a character, and then tells me that that character wouldn't leave the town to join the other people, I would have that player make a character who would and thank them for the NPC that they just created. If they wanted to have 2 separate characters, one for in town and one for adventuring, I'd be fine with that. For a character to go off range and go raging about a dungeon, or refuse to have the character show up somewhere, is bad form. They're saying, "I care more about this individual aspect than about anything/anyone else." [/QUOTE]
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