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General Tabletop Discussion
*TTRPGs General
Role playing to the detriment of the game
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<blockquote data-quote="TerraDave" data-source="post: 4469575" data-attributes="member: 22260"><p>I agree with Orryn, there has to be an implicit or explicit contract (like Ravilah's) that acknowledges that this is a group activity, and certain kinds of more extreme roleplaying won't be fun for the group (or in some cases, even for the player...) and hence should be tempered.</p><p></p><p>I think the reactions are interesting. When I was younger, I would have welcomed, perhaps even encouraged, some of the examples from above. Now, not so much. There are just too many real life constraints to let hours of scarce time be chewed up by some poorly considered "role-playing". (If I want to kill time, I have ENWorld).</p><p></p><p>Fortunatly I have generally been able to nudge players away from more disruptive actions, but I think at this point we do have that implicit contract, and that helps.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4469575, member: 22260"] I agree with Orryn, there has to be an implicit or explicit contract (like Ravilah's) that acknowledges that this is a group activity, and certain kinds of more extreme roleplaying won't be fun for the group (or in some cases, even for the player...) and hence should be tempered. I think the reactions are interesting. When I was younger, I would have welcomed, perhaps even encouraged, some of the examples from above. Now, not so much. There are just too many real life constraints to let hours of scarce time be chewed up by some poorly considered "role-playing". (If I want to kill time, I have ENWorld). Fortunatly I have generally been able to nudge players away from more disruptive actions, but I think at this point we do have that implicit contract, and that helps. [/QUOTE]
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Role playing to the detriment of the game
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