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Role playing to the detriment of the game
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<blockquote data-quote="SiderisAnon" data-source="post: 4469792" data-attributes="member: 44949"><p>I have had several players who crossed the line in the name of "roleplaying". Generally, they annoy me. In at least one player's case, it means I will never play with them again because they did it repeatedly and always managed to screw over the rest of the party when they did. I've also had a player justify treating most of the party like dirt because their PC was of higher station than the others. This one actually resulted in the death of that PC at the hands of the rest of the party because they thought she was going to turn them in to an Inquisition type group and get them all killed. (To be fair, she probably was.)</p><p></p><p></p><p>As for my crossing the line, I think it varies. I am currently in a game where the local "kingdoms" are tiny. Ours is maybe 1,200 people right now. A neighboring smaller power is using a form of walking dead as soldiers. (Not D&D undead, more like constructs who maintain all their original memories and personality.) This really freaks out my character. He won't even talk to these NPCs, who that culture refers to as "honored dead" and treat as heroes. (Some are actually volunteers.) It seems to really upset the DM because he clearly wanted us to work closely with these people and my PC, who is the king, refused to. However, in the interest of the GAME, I have allowed the other PCs to convince him that from a political standpoint, we can't just burn these people to the ground. It's come up with some great roleplaying. The point for me was to have the PC be who he is but still allow for him NOT to interfere drastically with the game. Of course, they won't be the staunch allies the DM intended, but that seems okay to me. (And besides, the secret negotiations between the necromancer's wife and one of the other PCs, plus hiding it from my PC, have been a blast.)</p><p></p><p></p><p></p><p>The OP talked about a PC who refused to leave their debilitated cohort alone and exposed outside the dungeon. Frankly, I don't see that one as a problem. I like it when the PCs treat the NPCs like people.</p><p></p><p>As for the comment about refusing to go on an adventure because the NPC was rude, the question comes down to: What is at stake? If it's doing a favor for an NPC, then it's understandable. If it's saving people from unspeakable evil, then you should be doing it anyway because you're a hero. You don't have to like it, but you do it. It's just who you are.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 4469792, member: 44949"] I have had several players who crossed the line in the name of "roleplaying". Generally, they annoy me. In at least one player's case, it means I will never play with them again because they did it repeatedly and always managed to screw over the rest of the party when they did. I've also had a player justify treating most of the party like dirt because their PC was of higher station than the others. This one actually resulted in the death of that PC at the hands of the rest of the party because they thought she was going to turn them in to an Inquisition type group and get them all killed. (To be fair, she probably was.) As for my crossing the line, I think it varies. I am currently in a game where the local "kingdoms" are tiny. Ours is maybe 1,200 people right now. A neighboring smaller power is using a form of walking dead as soldiers. (Not D&D undead, more like constructs who maintain all their original memories and personality.) This really freaks out my character. He won't even talk to these NPCs, who that culture refers to as "honored dead" and treat as heroes. (Some are actually volunteers.) It seems to really upset the DM because he clearly wanted us to work closely with these people and my PC, who is the king, refused to. However, in the interest of the GAME, I have allowed the other PCs to convince him that from a political standpoint, we can't just burn these people to the ground. It's come up with some great roleplaying. The point for me was to have the PC be who he is but still allow for him NOT to interfere drastically with the game. Of course, they won't be the staunch allies the DM intended, but that seems okay to me. (And besides, the secret negotiations between the necromancer's wife and one of the other PCs, plus hiding it from my PC, have been a blast.) The OP talked about a PC who refused to leave their debilitated cohort alone and exposed outside the dungeon. Frankly, I don't see that one as a problem. I like it when the PCs treat the NPCs like people. As for the comment about refusing to go on an adventure because the NPC was rude, the question comes down to: What is at stake? If it's doing a favor for an NPC, then it's understandable. If it's saving people from unspeakable evil, then you should be doing it anyway because you're a hero. You don't have to like it, but you do it. It's just who you are. [/QUOTE]
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