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*TTRPGs General
Role playing to the detriment of the game
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<blockquote data-quote="gizmo33" data-source="post: 4469848" data-attributes="member: 30001"><p>I don't see the problem, but I suspect the problem you're having is not with roleplaying but with player TPKs. Frankly, I don't see the difference between players suffering a TPK because one of them did something foolish (like attacking a monster that he shouldn't have, or whatever) and one of them doing something in character.</p><p> </p><p>It all comes down to the same problem I always read about DMs having, and a thing I'm challenged by myself. And that is - do you have the will power to really allow the PCs to face the consequences of their actions. And consequences sometimes means a TPK. If your "plot" and "story" are too delicate to survive a TPK, and the dice are wrecking the plot, then I'm not sure why player roleplaying is the only thing that a "detriment" to your game. </p><p> </p><p>I don't TPK the party out of a sense of punishment. I've played enough times (as opposed to DMing) to realize that you don't always see the things that the DM thinks are obvious. So I don't take a "this is punishment for doing something stupid" approach to PC death. Instead, I take a "this is why you feel a sense of risk during the game that makes it exciting" approach to PC death.</p><p> </p><p>So the ranger goes nuts and all of the PCs get killed. Sounds like a roleplaying game to me. Allowing such a thing to occur gives the players a clear sense that there are consequences to their actions. I don't see how that's a detriment to anything except the DM being able to put the plot of his adventure into a nice safe box.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4469848, member: 30001"] I don't see the problem, but I suspect the problem you're having is not with roleplaying but with player TPKs. Frankly, I don't see the difference between players suffering a TPK because one of them did something foolish (like attacking a monster that he shouldn't have, or whatever) and one of them doing something in character. It all comes down to the same problem I always read about DMs having, and a thing I'm challenged by myself. And that is - do you have the will power to really allow the PCs to face the consequences of their actions. And consequences sometimes means a TPK. If your "plot" and "story" are too delicate to survive a TPK, and the dice are wrecking the plot, then I'm not sure why player roleplaying is the only thing that a "detriment" to your game. I don't TPK the party out of a sense of punishment. I've played enough times (as opposed to DMing) to realize that you don't always see the things that the DM thinks are obvious. So I don't take a "this is punishment for doing something stupid" approach to PC death. Instead, I take a "this is why you feel a sense of risk during the game that makes it exciting" approach to PC death. So the ranger goes nuts and all of the PCs get killed. Sounds like a roleplaying game to me. Allowing such a thing to occur gives the players a clear sense that there are consequences to their actions. I don't see how that's a detriment to anything except the DM being able to put the plot of his adventure into a nice safe box. [/QUOTE]
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