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General Tabletop Discussion
*TTRPGs General
Role playing vs. skill checks
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<blockquote data-quote="Kahuna Burger" data-source="post: 779312" data-attributes="member: 8439"><p>I'm in the middle ground on this one. I've seen 'high charisma' players make tanks and still have the whole party defering to them and it bugs the hell out of me. I've also seen characters roleplayed as antagonistic, annoying and undependable, then whip out their cha stat and diplomacy bonus and claim everyone still has to like them. </p><p></p><p>My take is that Cha represents the strength of your personality. You can have a low cha Really Nice Guy(tm) who isn't noticed much but once people get to know him they will respond pretty positively, or a high cha Big Jerk(tm) who people always notice and often hate. But they hate her A LOT because she has a big forceful jerky personality. If the Really Nice Guy and Big Jerk are both roleplaying with the same npc, the npc will likely take away an impression based mostly on the one with more Cha. What that reaction is depends on the content of the roleplaying.</p><p></p><p>As for dimplomacy ranks, you have to at least say "I'm trying to be diplomatic" to use them. If you antagonize and provoke the king, you can't ward off his wrath by saying "but I have high diplomacy skill" anymore than you can try to break down a door then avoid the trap by saying "but I have disable device". At most, the DM should give (a limited number of) oppertunities to roll on the skill and say "you know thats not such a good idea, but if thats the way you want to do it..."</p><p></p><p>So I guess I come down on the "player determines tactics, character determines success" end of things.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 779312, member: 8439"] I'm in the middle ground on this one. I've seen 'high charisma' players make tanks and still have the whole party defering to them and it bugs the hell out of me. I've also seen characters roleplayed as antagonistic, annoying and undependable, then whip out their cha stat and diplomacy bonus and claim everyone still has to like them. My take is that Cha represents the strength of your personality. You can have a low cha Really Nice Guy(tm) who isn't noticed much but once people get to know him they will respond pretty positively, or a high cha Big Jerk(tm) who people always notice and often hate. But they hate her A LOT because she has a big forceful jerky personality. If the Really Nice Guy and Big Jerk are both roleplaying with the same npc, the npc will likely take away an impression based mostly on the one with more Cha. What that reaction is depends on the content of the roleplaying. As for dimplomacy ranks, you have to at least say "I'm trying to be diplomatic" to use them. If you antagonize and provoke the king, you can't ward off his wrath by saying "but I have high diplomacy skill" anymore than you can try to break down a door then avoid the trap by saying "but I have disable device". At most, the DM should give (a limited number of) oppertunities to roll on the skill and say "you know thats not such a good idea, but if thats the way you want to do it..." So I guess I come down on the "player determines tactics, character determines success" end of things. Kahuna Burger [/QUOTE]
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