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Role playing vs. skill checks
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<blockquote data-quote="s/LaSH" data-source="post: 779365" data-attributes="member: 6929"><p>I'd say anything I could think of to say has been said, so I'll try to sum up:</p><p></p><p>The skills are there for a reason. Unless you've got serious house rules to tweak that area of a character down in usefulness, those skills (and CHA) will dictate how good your character can be at social interaction. On the flip side, they have to actively try to employ the skills, not just refer their skills and roll a d20. Finally, the skills aren't magic bullets, the DM can still keep a secret if s/he wants.</p><p></p><p>In my campaign, I enforced characters rolling even if they had great speechwriters and awesome messages. It adds character. I'd like to see a 5'6" teenage girl try to roleplay the voice of a grizzled mercenary gnoll warrior in a combat situation, I might add (something the Bluff skill did IMC, although the player male, I should add).</p><p></p><p>My opinion on DM fiat: The DM should take reasonable care in building up a scenario, such that players can't screw it over with one unanticipated action, or if they don't, they shouldn't be surprised when a PC jams a sword into the works and the whole plot comes to a shuddering halt. (Hey, I just realised something similar happened IMC, but it actually saved the player's lives. The sword broke, though.) That said, DM fiat should be used like chilli. Very few people like it in buckets (I'm one for chilli, but not DM fiat).</p><p></p><p>You can quote me on that.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 779365, member: 6929"] I'd say anything I could think of to say has been said, so I'll try to sum up: The skills are there for a reason. Unless you've got serious house rules to tweak that area of a character down in usefulness, those skills (and CHA) will dictate how good your character can be at social interaction. On the flip side, they have to actively try to employ the skills, not just refer their skills and roll a d20. Finally, the skills aren't magic bullets, the DM can still keep a secret if s/he wants. In my campaign, I enforced characters rolling even if they had great speechwriters and awesome messages. It adds character. I'd like to see a 5'6" teenage girl try to roleplay the voice of a grizzled mercenary gnoll warrior in a combat situation, I might add (something the Bluff skill did IMC, although the player male, I should add). My opinion on DM fiat: The DM should take reasonable care in building up a scenario, such that players can't screw it over with one unanticipated action, or if they don't, they shouldn't be surprised when a PC jams a sword into the works and the whole plot comes to a shuddering halt. (Hey, I just realised something similar happened IMC, but it actually saved the player's lives. The sword broke, though.) That said, DM fiat should be used like chilli. Very few people like it in buckets (I'm one for chilli, but not DM fiat). You can quote me on that. [/QUOTE]
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Role playing vs. skill checks
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