Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Role playing vs. skill checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 780035" data-attributes="member: 1149"><p>When do i roleplay as opposed to die-roll-synopsis a dialog between player characters and NPCs?</p><p></p><p>I run a four person group and a seven person group. In both cases the short answer is i do whichever is the best thing to do for the game and enjoyment of the players.</p><p></p><p>The examples vary somewhat.</p><p></p><p>If its a one-on-one, where only 1 or maybe 2 PCs are involved, I am likely to run to synopsis mode. This is easpecially true if its going to be a long discussion. i just don't find it good to have the majority of the troupe waiting for longer than even 15 minutes at a time. (We use email and our own BBS a lot so we can ofyen resolve more personal and long roleplaying items there.) The seven person game is structured and plotted to arrange for more "team" events and slightly less personal issue events anyway.</p><p></p><p>Now, when we do sysnopsis or even roleplay, i actually use die rolls rarely, usually only if a player asks for one. i just compare the relevent stats... bluff +7 and diplomacy+4 against a guy with diplomacy+2 and sense motive +1 means a good advantage in the conversation for one side.</p><p></p><p>I let the stats/die-rolls set the stage and the roleplaying modify it as we go along.</p><p></p><p>So, yes indeed, a good roleplayer/conversationalist will get more than his stats indicate... at least a circumstantial modifier for good roleplaying, in much the same way that the good tactician often gets benefits from moving his figure there to flank or coming up with a good strategy.</p><p></p><p>Just because there is no "flanking" bonus for linguistic maneuvers expressed in the rules does not to me indicate that its wrong to recognize someone making solid or even ingenius decisions in their narrative as often as you see these reflected in good combat decisions made during play.</p><p></p><p>"I use the reductio argument style so as to flank his simile between my argument and Freyr's cunning juxtaposition so we each get +2 to our next round's diplomacy check."</p><p></p><p>"and don't forget the sneaky-pun bonus witicism, thats +3d6 at my level!"</p></blockquote><p></p>
[QUOTE="Petrosian, post: 780035, member: 1149"] When do i roleplay as opposed to die-roll-synopsis a dialog between player characters and NPCs? I run a four person group and a seven person group. In both cases the short answer is i do whichever is the best thing to do for the game and enjoyment of the players. The examples vary somewhat. If its a one-on-one, where only 1 or maybe 2 PCs are involved, I am likely to run to synopsis mode. This is easpecially true if its going to be a long discussion. i just don't find it good to have the majority of the troupe waiting for longer than even 15 minutes at a time. (We use email and our own BBS a lot so we can ofyen resolve more personal and long roleplaying items there.) The seven person game is structured and plotted to arrange for more "team" events and slightly less personal issue events anyway. Now, when we do sysnopsis or even roleplay, i actually use die rolls rarely, usually only if a player asks for one. i just compare the relevent stats... bluff +7 and diplomacy+4 against a guy with diplomacy+2 and sense motive +1 means a good advantage in the conversation for one side. I let the stats/die-rolls set the stage and the roleplaying modify it as we go along. So, yes indeed, a good roleplayer/conversationalist will get more than his stats indicate... at least a circumstantial modifier for good roleplaying, in much the same way that the good tactician often gets benefits from moving his figure there to flank or coming up with a good strategy. Just because there is no "flanking" bonus for linguistic maneuvers expressed in the rules does not to me indicate that its wrong to recognize someone making solid or even ingenius decisions in their narrative as often as you see these reflected in good combat decisions made during play. "I use the reductio argument style so as to flank his simile between my argument and Freyr's cunning juxtaposition so we each get +2 to our next round's diplomacy check." "and don't forget the sneaky-pun bonus witicism, thats +3d6 at my level!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Role playing vs. skill checks
Top