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<blockquote data-quote="Gregor" data-source="post: 949575" data-attributes="member: 11751"><p>I recently finished a gaming session with my group and a thought crossed my mind. Our group is not a very role-playing oriented one, and with the exception of myself and maybe one other, nobody makes any effort to do so. This is fine as there are different strokes for different folks. However, half of our last session was based around role-playing and the combat part was short and towards the end of the quest. My DM is trying to push more role-playing into the group, much to my happiness. I suppose that is his dilemma....some players like to role play and others dont - how can he cater to both needs? Anyway, thats not the point, my question is as follows:</p><p></p><p>How much XP do you, as DMs, give out for role-playing in a quest where combat is not an option and words, instead of swords, must be used?</p><p></p><p>I ask because our last session was heavy on the role-playing and no XP was awarded for those who participated. When I approached my DM, I told him that I assumed we would be awarded some XP considering the circumstances of the quest. He informed me that since he didnt know how much to give out, he would just give out none. I was not upset, merely curious. I asserted that a good way for him to push role-playing would be to award those who tried and played their characters with some XP and deny it to the others - just as it would be in combat if a few did not participate.</p><p></p><p>What do you all think?</p></blockquote><p></p>
[QUOTE="Gregor, post: 949575, member: 11751"] I recently finished a gaming session with my group and a thought crossed my mind. Our group is not a very role-playing oriented one, and with the exception of myself and maybe one other, nobody makes any effort to do so. This is fine as there are different strokes for different folks. However, half of our last session was based around role-playing and the combat part was short and towards the end of the quest. My DM is trying to push more role-playing into the group, much to my happiness. I suppose that is his dilemma....some players like to role play and others dont - how can he cater to both needs? Anyway, thats not the point, my question is as follows: How much XP do you, as DMs, give out for role-playing in a quest where combat is not an option and words, instead of swords, must be used? I ask because our last session was heavy on the role-playing and no XP was awarded for those who participated. When I approached my DM, I told him that I assumed we would be awarded some XP considering the circumstances of the quest. He informed me that since he didnt know how much to give out, he would just give out none. I was not upset, merely curious. I asserted that a good way for him to push role-playing would be to award those who tried and played their characters with some XP and deny it to the others - just as it would be in combat if a few did not participate. What do you all think? [/QUOTE]
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