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<blockquote data-quote="howandwhy99" data-source="post: 5745056" data-attributes="member: 3192"><p>Roleplaying is not simply playing a character though that is a common usage. It also includes acting "as if" (pretending) something a person doesn't believe is real is real. Think tossing an imaginary ball around a circle with others. That's roleplaying too.</p><p></p><p>In many exploration type games players are acting as if the fictional environment is real. They may not be bothering with attempting to express much of an alternate personality, but they are still roleplaying. And this can be fun.</p><p></p><p>To encourage more alternate persona play try focusing your game on personality descriptors on the PC sheet. This can be desires, relationships, habits or anything that defines the character as decidedly different from the player's personality. Then add in plenty of other interesting characters with which to engage, most of this will likely be conversation, but it can be physical too like combat or dancing or whatever. Then start everyone one out in an interesting situation and go from there. </p><p></p><p>Let things develop organically. If the players aren't interested, they might want something different. It's probably best to simply ask them.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5745056, member: 3192"] Roleplaying is not simply playing a character though that is a common usage. It also includes acting "as if" (pretending) something a person doesn't believe is real is real. Think tossing an imaginary ball around a circle with others. That's roleplaying too. In many exploration type games players are acting as if the fictional environment is real. They may not be bothering with attempting to express much of an alternate personality, but they are still roleplaying. And this can be fun. To encourage more alternate persona play try focusing your game on personality descriptors on the PC sheet. This can be desires, relationships, habits or anything that defines the character as decidedly different from the player's personality. Then add in plenty of other interesting characters with which to engage, most of this will likely be conversation, but it can be physical too like combat or dancing or whatever. Then start everyone one out in an interesting situation and go from there. Let things develop organically. If the players aren't interested, they might want something different. It's probably best to simply ask them. [/QUOTE]
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