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<blockquote data-quote="Herobizkit" data-source="post: 5745201" data-attributes="member: 36150"><p>I have found the easiest solution is to run your game as if it were a TV show.</p><p></p><p>If your players are having issues getting into character, have them pick a popular actor/actress/musician/persona that they look and act like.</p><p></p><p>Next, pick the kind of show you want to run. Action/Adventure, "Teen" Drama, Mystery...? Also, pick a common theme. Most first-season action serials are of the "monster of the week" variety. Bad guys causes trouble, heroes fight minions, maybe one complication (RP or puzzle-solving), then they tackle the big bad and then win. Or not.</p><p></p><p>For the first half of your "season", this is where the players will stretch their chops. Nothing too serious, gets their feet wet.</p><p></p><p>Your secret weapon is NPCs. NPCs are the quickest way to tie a player to a setting and get her involved in the game. Not all NPCs will be liked, but for now, pick one or two main traits the NPC has and exaggerate them. This will make an NPC memorable. The more the player sees this NPC, the more traits you can add... and perhaps the player will start to develop a personality and interests as well. Ask a few questions, but don't be a pest - some new players freeze up when confronted with a string of choices. </p><p></p><p>Let's see... find a way to tie the players together. A common enemy isn't a strong tie, but maybe the players are all being paid as a mercenary team, or they're all former employees of a deposed lord. Maybe they all went to the same magic college. Maybe they're all stealthy. Find some commonality and use it.</p><p></p><p>Example? Game I'm playing in has a Eladrin Assassin (forced to kill his own family to join an Assassin cult), a Gnoll Ranger (separated from his pack, lived alone in the woods), a Warforged Warlock (fell from the stars, wants to find a way to return to them), and a Goblin Cleric (imprisoned by his clan, the others sprung him and dragged him along). Commonality? They are all removed from their people, and need to stick together while they try and find their 'greater purpose'.</p><p></p><p>I'm sure there's lots more ideas coming. Hope this helps!</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5745201, member: 36150"] I have found the easiest solution is to run your game as if it were a TV show. If your players are having issues getting into character, have them pick a popular actor/actress/musician/persona that they look and act like. Next, pick the kind of show you want to run. Action/Adventure, "Teen" Drama, Mystery...? Also, pick a common theme. Most first-season action serials are of the "monster of the week" variety. Bad guys causes trouble, heroes fight minions, maybe one complication (RP or puzzle-solving), then they tackle the big bad and then win. Or not. For the first half of your "season", this is where the players will stretch their chops. Nothing too serious, gets their feet wet. Your secret weapon is NPCs. NPCs are the quickest way to tie a player to a setting and get her involved in the game. Not all NPCs will be liked, but for now, pick one or two main traits the NPC has and exaggerate them. This will make an NPC memorable. The more the player sees this NPC, the more traits you can add... and perhaps the player will start to develop a personality and interests as well. Ask a few questions, but don't be a pest - some new players freeze up when confronted with a string of choices. Let's see... find a way to tie the players together. A common enemy isn't a strong tie, but maybe the players are all being paid as a mercenary team, or they're all former employees of a deposed lord. Maybe they all went to the same magic college. Maybe they're all stealthy. Find some commonality and use it. Example? Game I'm playing in has a Eladrin Assassin (forced to kill his own family to join an Assassin cult), a Gnoll Ranger (separated from his pack, lived alone in the woods), a Warforged Warlock (fell from the stars, wants to find a way to return to them), and a Goblin Cleric (imprisoned by his clan, the others sprung him and dragged him along). Commonality? They are all removed from their people, and need to stick together while they try and find their 'greater purpose'. I'm sure there's lots more ideas coming. Hope this helps! [/QUOTE]
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