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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5745510" data-attributes="member: 73201"><p>Oh okay, I see why now. Thanks for clarifying. Yeah, just take the advice that we've given you so far and check out those links I provided yesterday to you and see if those help them "get into character" better. </p><p></p><p>Another piece of advice I'd like to toss your way is to set the scene as the DM, be very specific with certain scenes that are important to your campaign. What I mean by this is to really delve into the the nitty gritty of sights, sounds, smells, tastes, textures, etc. I usually do this in places that have something specific in them perhaps a macduffin of some sort that you want your players to find.</p><p></p><p>Example:</p><p></p><p>You walk from the dank musty smelling hallway into a room filled with books, the smell is of musty old leather and parchment. You see cobwebs strewn about and hear the skittering and squealing of rats as they bolt for their nests. Within this seeming ancient library, there is a small candle on an old rotted desk lit and a few papers strewn about it as if someone was here recently, the wax is pooling at the bottom of the candle holder and the candle is flickering as a breeze enters the room from the doorway that you are standing in...</p><p></p><p>Don't know if you've tried stuff like this before utilizing the senses and really painting the picture in your players' heads about what they are encountering. I do it for monsters, powerful NPCs, places, and other things that I think are important to the story.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5745510, member: 73201"] Oh okay, I see why now. Thanks for clarifying. Yeah, just take the advice that we've given you so far and check out those links I provided yesterday to you and see if those help them "get into character" better. Another piece of advice I'd like to toss your way is to set the scene as the DM, be very specific with certain scenes that are important to your campaign. What I mean by this is to really delve into the the nitty gritty of sights, sounds, smells, tastes, textures, etc. I usually do this in places that have something specific in them perhaps a macduffin of some sort that you want your players to find. Example: You walk from the dank musty smelling hallway into a room filled with books, the smell is of musty old leather and parchment. You see cobwebs strewn about and hear the skittering and squealing of rats as they bolt for their nests. Within this seeming ancient library, there is a small candle on an old rotted desk lit and a few papers strewn about it as if someone was here recently, the wax is pooling at the bottom of the candle holder and the candle is flickering as a breeze enters the room from the doorway that you are standing in... Don't know if you've tried stuff like this before utilizing the senses and really painting the picture in your players' heads about what they are encountering. I do it for monsters, powerful NPCs, places, and other things that I think are important to the story. [/QUOTE]
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