Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Role rigidity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thundershield" data-source="post: 3910474" data-attributes="member: 55219"><p>Indeed, being able to set mechanical terms aside for the sake of your character's concept is something anyone should be able to. As long as it plays right and mechanically gets you what you want, one shouldn't be bothered if it says "Rogue/Fighter" or "<s>Rogue/Fighter</s> Iaijutsu Master" on the character sheet.</p><p></p><p>The Rogue/Fighter would be an excellent "core only" Iaijutsu Master adaptation as Evasion and a high number of ranks in Bluff could represent the quick wit, and Improved Feint would represent the utilitization of this quick wit in combat, enabling the character to strike decisive blows where the opponent is the weakest - just like Iaijutsu Masters do.</p><p></p><p>The game mechanical terms are merely fluff for easy reference. If we took your example to the extreme that player might complain that the game doesn't let him express that his character has an amazing reaction speed, because "Improved Initiative" sounds wrong. It should've been called "Improved Reaction Speed" for him..</p><p></p><p>Seriously, it's just names for stuff to we all can understand and easily reference what we're talking about. That's the reason we're have this community based on this system - because we can talk about it in a language we all understand. Simply set yourself beyond that in your own game and call your abilities whatever suits you to get the right feel for the game, and revert to the mechanical terms when talking with someone from outside your gaming group.</p></blockquote><p></p>
[QUOTE="Thundershield, post: 3910474, member: 55219"] Indeed, being able to set mechanical terms aside for the sake of your character's concept is something anyone should be able to. As long as it plays right and mechanically gets you what you want, one shouldn't be bothered if it says "Rogue/Fighter" or "[S]Rogue/Fighter[/S] Iaijutsu Master" on the character sheet. The Rogue/Fighter would be an excellent "core only" Iaijutsu Master adaptation as Evasion and a high number of ranks in Bluff could represent the quick wit, and Improved Feint would represent the utilitization of this quick wit in combat, enabling the character to strike decisive blows where the opponent is the weakest - just like Iaijutsu Masters do. The game mechanical terms are merely fluff for easy reference. If we took your example to the extreme that player might complain that the game doesn't let him express that his character has an amazing reaction speed, because "Improved Initiative" sounds wrong. It should've been called "Improved Reaction Speed" for him.. Seriously, it's just names for stuff to we all can understand and easily reference what we're talking about. That's the reason we're have this community based on this system - because we can talk about it in a language we all understand. Simply set yourself beyond that in your own game and call your abilities whatever suits you to get the right feel for the game, and revert to the mechanical terms when talking with someone from outside your gaming group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Role rigidity
Top