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<blockquote data-quote="RedTonic" data-source="post: 5577187" data-attributes="member: 98994"><p>As a player, I have a pretty low-key ego. </p><p></p><p>I like to design a character around my initial concept as far as I can; that means I sometimes make suboptimal choices--deliberately. I am also comfortable playing a character who can't go toe-to-toe with the hydra mentioned previously--everyone has a role to play (heh), and sometimes my role isn't to level drain the BBEG into submission. </p><p></p><p>Sometimes, my role is to take care of other types of encounters, and to keep the coast clear for the muscle (or the spellpower, as it were) to take down the biggun. If that means my PC isn't the star of the scene, I'm not sad. I try to keep that from being the case throughout the adventure, because that means my PC is a drag on the team rather than a contributor--but I find that's rarely the case.</p><p></p><p>As a GM, I dislike munchkins. I don't think of them as optimizers. To me, munchkins are players who are out to pull one over on me by getting me to agree with a mechanical choice which later becomes untenably overpowered, and then cry when I want to negotiate an adjustment--after all, I consented to this feat/template/what-have-you, right? So it's not <em>their</em> fault they're trashing each encounter and the rest of the players have nothing to do... Right?</p><p></p><p>On the other side of the coin, I also don't like players who are in the game to hijack it by making deliberately poor builds disguised as roleplaying. Roleplay isn't undercutting your own party (especially in a 'heroic' campaign) to see how far you can push everyone else at the table before they snap at you (and you then attempt to guilt trip those who lost their cool, or go 'lol, u mad?').</p><p></p><p>I also feel the distinction between rollplay and roleplay to be a weak one.</p></blockquote><p></p>
[QUOTE="RedTonic, post: 5577187, member: 98994"] As a player, I have a pretty low-key ego. I like to design a character around my initial concept as far as I can; that means I sometimes make suboptimal choices--deliberately. I am also comfortable playing a character who can't go toe-to-toe with the hydra mentioned previously--everyone has a role to play (heh), and sometimes my role isn't to level drain the BBEG into submission. Sometimes, my role is to take care of other types of encounters, and to keep the coast clear for the muscle (or the spellpower, as it were) to take down the biggun. If that means my PC isn't the star of the scene, I'm not sad. I try to keep that from being the case throughout the adventure, because that means my PC is a drag on the team rather than a contributor--but I find that's rarely the case. As a GM, I dislike munchkins. I don't think of them as optimizers. To me, munchkins are players who are out to pull one over on me by getting me to agree with a mechanical choice which later becomes untenably overpowered, and then cry when I want to negotiate an adjustment--after all, I consented to this feat/template/what-have-you, right? So it's not [i]their[/i] fault they're trashing each encounter and the rest of the players have nothing to do... Right? On the other side of the coin, I also don't like players who are in the game to hijack it by making deliberately poor builds disguised as roleplaying. Roleplay isn't undercutting your own party (especially in a 'heroic' campaign) to see how far you can push everyone else at the table before they snap at you (and you then attempt to guilt trip those who lost their cool, or go 'lol, u mad?'). I also feel the distinction between rollplay and roleplay to be a weak one. [/QUOTE]
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