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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5579736" data-attributes="member: 23094"><p>No, it isn't. That may be what you read, but it isn't what I said.</p><p></p><p>My implication is that <em>it doesn't matter if they die</em>.</p><p></p><p>They are easily discarded and replaced, because character generation at any level is a matter of minutes, not hours. If Bob the Low-Level Fighter dies, you can roll up Bob II the Low-Level Fighter and be back in the mix before the end of the next encounter.</p><p></p><p>Or, as someone put it rather well in one of the "Old Skool" definition threads in the main forum (paraphrasing):</p><p></p><p>In Traveller, it is possible to roll a result during character generation that results in that character's death. This is thought to be rather unique to Traveller, but it isn't - old school D&D characters are the same way, it's just that D&D character generation also includes the first dungeon or two.</p><p></p><p>The main difference in this respect between 2E and 3E is that in 2E it's also possible to roll up Bob II the Mid-Level Fighter and Bob III the High-Level Fighter before the next encounter, as well as Bob II the Thief or Bob II the Cleric, wherein, for 3E+, this is not easily accomplished (barring photocopied characters).</p><p></p><p>Ergo, 3E characters are much less disposable than their 2E counterparts.</p><p></p><p>All this by way of saying that "Would you play a character who rolled just 1 HP?" is still an absolutely lousy test for "Real Roleplayer Cred(TM)(R)(C)."</p><p></p><p>If you did it in Basic - 2E, and you died nigh-immediately (as would probably happen), then you just hopped right back into the game (and probably had better stats doing so, to boot). "Now you're Really Roleplaying, brah!"</p><p></p><p>There's no way barring house rules to do this in 3E+.</p><p></p><p>So, yeah. Dumb test.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5579736, member: 23094"] No, it isn't. That may be what you read, but it isn't what I said. My implication is that [I]it doesn't matter if they die[/I]. They are easily discarded and replaced, because character generation at any level is a matter of minutes, not hours. If Bob the Low-Level Fighter dies, you can roll up Bob II the Low-Level Fighter and be back in the mix before the end of the next encounter. Or, as someone put it rather well in one of the "Old Skool" definition threads in the main forum (paraphrasing): In Traveller, it is possible to roll a result during character generation that results in that character's death. This is thought to be rather unique to Traveller, but it isn't - old school D&D characters are the same way, it's just that D&D character generation also includes the first dungeon or two. The main difference in this respect between 2E and 3E is that in 2E it's also possible to roll up Bob II the Mid-Level Fighter and Bob III the High-Level Fighter before the next encounter, as well as Bob II the Thief or Bob II the Cleric, wherein, for 3E+, this is not easily accomplished (barring photocopied characters). Ergo, 3E characters are much less disposable than their 2E counterparts. All this by way of saying that "Would you play a character who rolled just 1 HP?" is still an absolutely lousy test for "Real Roleplayer Cred(TM)(R)(C)." If you did it in Basic - 2E, and you died nigh-immediately (as would probably happen), then you just hopped right back into the game (and probably had better stats doing so, to boot). "Now you're Really Roleplaying, brah!" There's no way barring house rules to do this in 3E+. So, yeah. Dumb test. [/QUOTE]
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