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Role-roll, roll-role, just role, just roll, please read the poll.
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<blockquote data-quote="delericho" data-source="post: 5735868" data-attributes="member: 22424"><p>Roleplay then roll, then roleplay some more (and maybe roll some more, depending on the situation).</p><p></p><p>I give bonuses if the approach they take is in keeping with the NPC's personality (by approaching the corrupt guard with a bribe, or approaching the vain noblewoman with flattery, or similar), but do <em>not</em> give bonuses for 'good roleplaying', for two reasons. The first is that good roleplaying is its own reward, but the second is that this tends to overly favour the more charismatic player. (It's also perhaps worth noting that if the dump-Cha, zero-Diplomacy Wizard suddenly turns on the charm whenever the player elects to use his own native charisma, <em>that is not good roleplaying</em>. He's breaking character, which is pretty much the opposite.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5735868, member: 22424"] Roleplay then roll, then roleplay some more (and maybe roll some more, depending on the situation). I give bonuses if the approach they take is in keeping with the NPC's personality (by approaching the corrupt guard with a bribe, or approaching the vain noblewoman with flattery, or similar), but do [i]not[/i] give bonuses for 'good roleplaying', for two reasons. The first is that good roleplaying is its own reward, but the second is that this tends to overly favour the more charismatic player. (It's also perhaps worth noting that if the dump-Cha, zero-Diplomacy Wizard suddenly turns on the charm whenever the player elects to use his own native charisma, [i]that is not good roleplaying[/i]. He's breaking character, which is pretty much the opposite.) [/QUOTE]
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