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Rolemaster Actual Play: (E118) Ain’t no place for a Hero “The Pain of Reanimation”
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<blockquote data-quote="Of Horrors &amp; Heroes" data-source="post: 9386549" data-attributes="member: 7040855"><p><strong>What should the balance be between a "tough" GM/DM ("These are the rules!") vs a "soft" GM/DM ("Forget the rules if they get in the way of player fun")?</strong></p><p> </p><p><strong>The reason for the question is that last night in our game this issue was a key theme. </strong></p><p><strong>Background: </strong>16 Episodes ago (E102) a PC was sadly killed in a fight. For the 1st time in my ~35 years of GMing, the player wanted to try to bring their character back to life. As the GM I said “Go for it as the rules as written (RAW) do allow this to happen, but it’s hard to do, expensive & there is a strong chance of permanent, non-repairable, damage”.</p><p> </p><p>Last night the character was brought back to life, but as expected there was some permanent damage …. & it was NASTY! The RAW do specifically state the risk of permanent damage & how to handle it but the table & the results that the player rolled on were homebrewed by me.</p><p> </p><p>One argument in this hobby is “this is just a game, so just throw the rules away if people aren’t having fun” vs “if the rules are meaningless and the PCs are invincible then it's just boring. Rules, and possible PC death/injury should mean something”.</p><p> </p><p><strong>What do you think? Did I, as the GM, do the right thing? Was I fair? What could/should I have done differently?"</strong></p><p> </p><p>My one request is, if you are going to criticize, is please watch a little of the video before you comment.</p><p> </p><p>If of interest key moments in the episode include:</p><p>2:23:00 Start of the healing</p><p>2:29:00 Character brought back to life</p><p>2:33:00 Permanent damage rolled by player</p><p> </p><p>Thanks.</p><p> </p><p>Rolemaster Actual Play episode: (E118) Ain’t no place for a Hero “The Pain of Reanimation”</p><p> </p><p>[MEDIA=youtube]rTp6L6KIr0c[/MEDIA]</p><p> </p><p>May the dice roll in your favor!</p><p></p><p>[ATTACH=full]369520[/ATTACH]</p><p></p><p>[ATTACH=full]369519[/ATTACH]</p></blockquote><p></p>
[QUOTE="Of Horrors & Heroes, post: 9386549, member: 7040855"] [B]What should the balance be between a "tough" GM/DM ("These are the rules!") vs a "soft" GM/DM ("Forget the rules if they get in the way of player fun")?[/B] [B]The reason for the question is that last night in our game this issue was a key theme. Background: [/B]16 Episodes ago (E102) a PC was sadly killed in a fight. For the 1st time in my ~35 years of GMing, the player wanted to try to bring their character back to life. As the GM I said “Go for it as the rules as written (RAW) do allow this to happen, but it’s hard to do, expensive & there is a strong chance of permanent, non-repairable, damage”. Last night the character was brought back to life, but as expected there was some permanent damage …. & it was NASTY! The RAW do specifically state the risk of permanent damage & how to handle it but the table & the results that the player rolled on were homebrewed by me. One argument in this hobby is “this is just a game, so just throw the rules away if people aren’t having fun” vs “if the rules are meaningless and the PCs are invincible then it's just boring. Rules, and possible PC death/injury should mean something”. [B]What do you think? Did I, as the GM, do the right thing? Was I fair? What could/should I have done differently?"[/B] My one request is, if you are going to criticize, is please watch a little of the video before you comment. If of interest key moments in the episode include: 2:23:00 Start of the healing 2:29:00 Character brought back to life 2:33:00 Permanent damage rolled by player Thanks. Rolemaster Actual Play episode: (E118) Ain’t no place for a Hero “The Pain of Reanimation” [MEDIA=youtube]rTp6L6KIr0c[/MEDIA] May the dice roll in your favor! [ATTACH type="full"]369520[/ATTACH] [ATTACH type="full"]369519[/ATTACH] [/QUOTE]
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