Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rolemaster style parry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aaron2" data-source="post: 1773580" data-attributes="member: 1436"><p>I have also tried to add options such as this. For this type thing, I changed fighting defensively so that it the to hit penalty is limited to BAB or 4 (whichever is greater) and the AC bonus is equal to +1/2 the penalty. So a 6th level fighter can take a -6 penalty for a +3 AC bonus. I do the same with power attack, allowing those without the feat to trade 2 points of attack for +1 damage. The feats are still usefull since they make the option twice as effective. </p><p></p><p>As to making the trace twice as effective if applied to just one opponent, I'm not sure that's a good idea. I'm afraid it will lead to duals where both characters can only hit on a 20. [Aside: One house rule I'm considering is to have a 20 only automatically hit if the attacker is not currently doing a maneuver (power attack or expertise forex) that is reducing his to-hit chance.]</p><p></p><p></p><p></p><p>One thing I noticed about Expertise. When a character takes a penalty to hit for a corresponding increase in AC, it helps the character that has the easier chance to hit regardless of who does the Expertise (since you are essentially applying an equal to-hit penatly to both characters).</p><p></p><p>For example, Adam needs a 12 or better to hit while Bob needs a 15 or better. If Bob says, "crap, he's kicking my butt I'll expertise for 3 points," the chance to hit changes to 15+ for Adam and 18+ for Bob. Bob's chance to hit dropped 50% (30%->15%) while Adam's only dropped 33% (45%->30%).</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1773580, member: 1436"] I have also tried to add options such as this. For this type thing, I changed fighting defensively so that it the to hit penalty is limited to BAB or 4 (whichever is greater) and the AC bonus is equal to +1/2 the penalty. So a 6th level fighter can take a -6 penalty for a +3 AC bonus. I do the same with power attack, allowing those without the feat to trade 2 points of attack for +1 damage. The feats are still usefull since they make the option twice as effective. As to making the trace twice as effective if applied to just one opponent, I'm not sure that's a good idea. I'm afraid it will lead to duals where both characters can only hit on a 20. [Aside: One house rule I'm considering is to have a 20 only automatically hit if the attacker is not currently doing a maneuver (power attack or expertise forex) that is reducing his to-hit chance.] One thing I noticed about Expertise. When a character takes a penalty to hit for a corresponding increase in AC, it helps the character that has the easier chance to hit regardless of who does the Expertise (since you are essentially applying an equal to-hit penatly to both characters). For example, Adam needs a 12 or better to hit while Bob needs a 15 or better. If Bob says, "crap, he's kicking my butt I'll expertise for 3 points," the chance to hit changes to 15+ for Adam and 18+ for Bob. Bob's chance to hit dropped 50% (30%->15%) while Adam's only dropped 33% (45%->30%). Aaron [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rolemaster style parry
Top