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*TTRPGs General
Rolemaster vs. AD&D, or 3e vs all other D&D
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<blockquote data-quote="amerigoV" data-source="post: 5362234"><p>I have not played the games the OP cited, but I do recall some key people like Monte Cook worked for other game companies so it is logical their is cross-pollination.</p><p></p><p>I see 3e and 4e as equals that split off the stump of 2e (I do not see 4e as an extension of 3e in anything other than cleaning up the unified mechanic). As the OP notes, 3e is the odd man out on how you build a PC. Much closer to a building block approach than any edition. In my opinion, what keeps it "in line" with prior editions is the play. While the engine is different, the feel is pretty close to older games. My 3e wizard will have spells like Magic Missile, Shield, Web, Invisibility, Fly, and Fireball - just like my 1e and 2e Wizard (I did not play the basic/other options, so I cannot comment there). If I just jumped off the 1e boat, I could play my 3e wizard pretty well without knowing all the mechanics.</p><p></p><p>4e is back to its roots on how you make a PC and monsters. Less building block, more class based. They kept the concept of having a method to build/scale monsters, but put it back closer to the old editions in the complexity of the monster itself (ie, you do not list out Orcus' Craft skill). This approach is what has 4e "in line" with older editions. However, the system in play feels different than older editions. My wizard, for example, does NOT take MM as it is a striker spell (and a piss-poor one before the auto hit) when the wizard is a Controller - its not his job to even have that spell. Combat at 1st level feels like a 5-6th level fight in older editions. I am not saying its bad, it just feels different.</p><p></p><p>In the end, I really worry about 5e. 3e and 4e are both very good games with a ton of material. I really do wonder what Wizard's will do to generate excitement to pull people to a new edition away from two very functional editions. Certainly the "new shiny" will draw people, but I do not think making a "super 3e" or "super 4e" version will work well. So do they go a different route all together (say an all virtual model - just a radical example)? Will that just fragment the D&Ders into 3 groups?</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5362234"] I have not played the games the OP cited, but I do recall some key people like Monte Cook worked for other game companies so it is logical their is cross-pollination. I see 3e and 4e as equals that split off the stump of 2e (I do not see 4e as an extension of 3e in anything other than cleaning up the unified mechanic). As the OP notes, 3e is the odd man out on how you build a PC. Much closer to a building block approach than any edition. In my opinion, what keeps it "in line" with prior editions is the play. While the engine is different, the feel is pretty close to older games. My 3e wizard will have spells like Magic Missile, Shield, Web, Invisibility, Fly, and Fireball - just like my 1e and 2e Wizard (I did not play the basic/other options, so I cannot comment there). If I just jumped off the 1e boat, I could play my 3e wizard pretty well without knowing all the mechanics. 4e is back to its roots on how you make a PC and monsters. Less building block, more class based. They kept the concept of having a method to build/scale monsters, but put it back closer to the old editions in the complexity of the monster itself (ie, you do not list out Orcus' Craft skill). This approach is what has 4e "in line" with older editions. However, the system in play feels different than older editions. My wizard, for example, does NOT take MM as it is a striker spell (and a piss-poor one before the auto hit) when the wizard is a Controller - its not his job to even have that spell. Combat at 1st level feels like a 5-6th level fight in older editions. I am not saying its bad, it just feels different. In the end, I really worry about 5e. 3e and 4e are both very good games with a ton of material. I really do wonder what Wizard's will do to generate excitement to pull people to a new edition away from two very functional editions. Certainly the "new shiny" will draw people, but I do not think making a "super 3e" or "super 4e" version will work well. So do they go a different route all together (say an all virtual model - just a radical example)? Will that just fragment the D&Ders into 3 groups? [/QUOTE]
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