Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rolemaster vs. AD&D, or 3e vs all other D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 5362274" data-attributes="member: 17106"><p>My observation of multiclassing in my experience with 2e was that it was very desirable, and almost every group had multiclass characters. The thief/mage and fighter/thief were archetypes unto themselves. The rules for multiclass characters were confusing and offered limited choices, but it seems to me multiclass characters were clearly superior and very popular.</p><p></p><p>The idea of splitting up classes into each individual level was to me a very logical step. Before, everyone had their own XP chart, and were of different levels. Now, everyone was on the same scale. The concept that a fighter4/thief 4 was equivalent to a fighter 6 was always hard to wrap my head around. Now one could take individual levels of each class, without cross pollinating the hit points and other benefits. Ultimately, this is in my opinion not a departure but an evolution, the same way saving throws against wands and breath weapons evolved into will and ref, or the same way THAC0 evolved into BAB. With prestige classes, I can now make characters very reminiscent of my 2e multiclass characters that are more balanced and make sense.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5362274, member: 17106"] My observation of multiclassing in my experience with 2e was that it was very desirable, and almost every group had multiclass characters. The thief/mage and fighter/thief were archetypes unto themselves. The rules for multiclass characters were confusing and offered limited choices, but it seems to me multiclass characters were clearly superior and very popular. The idea of splitting up classes into each individual level was to me a very logical step. Before, everyone had their own XP chart, and were of different levels. Now, everyone was on the same scale. The concept that a fighter4/thief 4 was equivalent to a fighter 6 was always hard to wrap my head around. Now one could take individual levels of each class, without cross pollinating the hit points and other benefits. Ultimately, this is in my opinion not a departure but an evolution, the same way saving throws against wands and breath weapons evolved into will and ref, or the same way THAC0 evolved into BAB. With prestige classes, I can now make characters very reminiscent of my 2e multiclass characters that are more balanced and make sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rolemaster vs. AD&D, or 3e vs all other D&D
Top