Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rolemaster vs. AD&D, or 3e vs all other D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jan van Leyden" data-source="post: 5362363" data-attributes="member: 20307"><p>I think you overvalue the role of the archetypes; I consider weakening them to be the consequence, not the trigger.</p><p></p><p>IMHO 3e's greatest step (forward or not) was the introduction of a unified system for task resolution: 1d20 + bonus; roll high. Before 3e, (A)D&D had differing subsystems for lots of tasks. During the lifetime of 2e other RPGs had introduced and spread the concept of a unified system, be it a simple (GURPS) or a complicated one (Rolemaster). In the light of this situation the development team practically had to introduce this concept. Their way was to deconstruct the game and build anew from ground up, Lego bricks style.</p><p></p><p>The reason for abandoning the strict archetype concept was probably more an economic one. With the separation of character elements in 3e, starting with feats and reaching to atomized classes, where a player may pick only one level of a class, they opened the gates for never-ending publication of supplements: "Hey, we need 120 Prestige Classes and 250 Feats by next Friday!" Could one have published so many classes for a previous version? Without flexible multiclassing players would have been forced to chose between maintaining their present character despite the shiny new class or to start with a completely new one.</p><p></p><p>Now where does 4e stand on this stage? It maintains the deconstructed classes with it's big menu of powers, feats, and magic items, thus paving the way for supplements but casts classes in a new light. They are organized in four archetypal roles, with each class being a different interpretation of this role. Character elements are very codified in order to ensure a balance. This codification allows characters with newer elements not to surpass older characters.</p><p></p><p>IMO the old archetypes were replaced by functional archetypes (roles) in 4e. They have some similarity, but on a theoretical level only.</p><p></p><p>So, it's 5:30 at my place. I'm gonna switch off the computer and go home now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5362363, member: 20307"] I think you overvalue the role of the archetypes; I consider weakening them to be the consequence, not the trigger. IMHO 3e's greatest step (forward or not) was the introduction of a unified system for task resolution: 1d20 + bonus; roll high. Before 3e, (A)D&D had differing subsystems for lots of tasks. During the lifetime of 2e other RPGs had introduced and spread the concept of a unified system, be it a simple (GURPS) or a complicated one (Rolemaster). In the light of this situation the development team practically had to introduce this concept. Their way was to deconstruct the game and build anew from ground up, Lego bricks style. The reason for abandoning the strict archetype concept was probably more an economic one. With the separation of character elements in 3e, starting with feats and reaching to atomized classes, where a player may pick only one level of a class, they opened the gates for never-ending publication of supplements: "Hey, we need 120 Prestige Classes and 250 Feats by next Friday!" Could one have published so many classes for a previous version? Without flexible multiclassing players would have been forced to chose between maintaining their present character despite the shiny new class or to start with a completely new one. Now where does 4e stand on this stage? It maintains the deconstructed classes with it's big menu of powers, feats, and magic items, thus paving the way for supplements but casts classes in a new light. They are organized in four archetypal roles, with each class being a different interpretation of this role. Character elements are very codified in order to ensure a balance. This codification allows characters with newer elements not to surpass older characters. IMO the old archetypes were replaced by functional archetypes (roles) in 4e. They have some similarity, but on a theoretical level only. So, it's 5:30 at my place. I'm gonna switch off the computer and go home now. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rolemaster vs. AD&D, or 3e vs all other D&D
Top