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General Tabletop Discussion
*TTRPGs General
Rolemaster vs. AD&D, or 3e vs all other D&D
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<blockquote data-quote="Rel" data-source="post: 5362365" data-attributes="member: 99"><p>I'm not sure I feel as strongly about it as the OP but I do think there is a bit of something to this argument.</p><p></p><p>My gaming evolution, in very broad terms, went from playing AD&D to Rolemaster precisely for the reasons specified above. RM was more open, contained skills, allowed a bigger number and wider variety of spells and there was nothing saying that your wizard couldn't wear armor or swing a sword, provided that he spent enough points on the right skills. We played RM almost exclusively for a dozen years (toward the end of that myself and a friend of mine were writing books for RMSS).</p><p></p><p>Ultimately however it became too much of a good thing. The list of skills got ridiculously huge and specific. The number of spells being big wasn't a problem but inevitably there were some spell lists that were weak and some that were overpowered and that became obvious. The added complexity of the combat system, once a major draw, caused our fights to be really slow and we began avoiding combat as part of our playstyle.</p><p></p><p>Then 3e showed up and we tried it on a lark. Never looked back. It seemed that it had captured a lot of what was great in RM and distilled it into a sweet spot of speed and intricacy that was right where we wanted to be at the time. I think we have Monte Cook to thank for a lot of that.</p><p></p><p>I think that what bugs a lot of folks about 4e is that it is hard to pigeonhole. It has many features that I consider to be somewhat "retro" compared to 3e (like a return to stronger class archetypes). But it has a ton of bells and whistles that remind me of MMO games. Ultimately I like it on its own merits. I don't think it is more of a spiritual successor to OD&D or AD&D than 3e is. I think they are both very different from each other and their ancestors.</p><p></p><p>I feel fortunate that I've had more laughs and fun than I can count with ALL of these systems!</p></blockquote><p></p>
[QUOTE="Rel, post: 5362365, member: 99"] I'm not sure I feel as strongly about it as the OP but I do think there is a bit of something to this argument. My gaming evolution, in very broad terms, went from playing AD&D to Rolemaster precisely for the reasons specified above. RM was more open, contained skills, allowed a bigger number and wider variety of spells and there was nothing saying that your wizard couldn't wear armor or swing a sword, provided that he spent enough points on the right skills. We played RM almost exclusively for a dozen years (toward the end of that myself and a friend of mine were writing books for RMSS). Ultimately however it became too much of a good thing. The list of skills got ridiculously huge and specific. The number of spells being big wasn't a problem but inevitably there were some spell lists that were weak and some that were overpowered and that became obvious. The added complexity of the combat system, once a major draw, caused our fights to be really slow and we began avoiding combat as part of our playstyle. Then 3e showed up and we tried it on a lark. Never looked back. It seemed that it had captured a lot of what was great in RM and distilled it into a sweet spot of speed and intricacy that was right where we wanted to be at the time. I think we have Monte Cook to thank for a lot of that. I think that what bugs a lot of folks about 4e is that it is hard to pigeonhole. It has many features that I consider to be somewhat "retro" compared to 3e (like a return to stronger class archetypes). But it has a ton of bells and whistles that remind me of MMO games. Ultimately I like it on its own merits. I don't think it is more of a spiritual successor to OD&D or AD&D than 3e is. I think they are both very different from each other and their ancestors. I feel fortunate that I've had more laughs and fun than I can count with ALL of these systems! [/QUOTE]
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