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<blockquote data-quote="Inez Hull" data-source="post: 4809791" data-attributes="member: 5114"><p>It looks horribly complicated but is actualy quite a simple system in play (character creation however takes a bit of getting around, but is due to the fact that everything is skill based and allows a huge amount of detail). The basic system is roll d100 add to skill and compare to a chart. A lot of the levels of complexity are optional, particularly in the older version Rolemaster 2 (now resold under the name Rolemaster Classic - which also comes in a lite version called Rolemaster Express). There is also a version called Rolemaster Standard System (or Rolemaster Fantasy Role Playing - 99% same rules just repackaged) which is essentially a specific group of optional rules from Rolemaster 2 made core. As a new entrant I'd recommend RM2 / Classic.</p><p></p><p>Strengths:</p><p></p><p>Highly detailed characters</p><p>Any character can potentially learn any skill (at a price)</p><p>Gritty Combats (with evocative critical descriptions)</p><p></p><p>Weaknesses:</p><p></p><p>The level of detail is not for some (in the RMFRP rules there were well over 200 skills)</p><p>Combat is deadly if you approach it with a kick in the door mentality (although it can still be played that way)</p><p>Does not do epic fantasy like D&D - is better suited to low/medium magic</p><p></p><p>Check out the Iron Crown boards if you want to know more</p></blockquote><p></p>
[QUOTE="Inez Hull, post: 4809791, member: 5114"] It looks horribly complicated but is actualy quite a simple system in play (character creation however takes a bit of getting around, but is due to the fact that everything is skill based and allows a huge amount of detail). The basic system is roll d100 add to skill and compare to a chart. A lot of the levels of complexity are optional, particularly in the older version Rolemaster 2 (now resold under the name Rolemaster Classic - which also comes in a lite version called Rolemaster Express). There is also a version called Rolemaster Standard System (or Rolemaster Fantasy Role Playing - 99% same rules just repackaged) which is essentially a specific group of optional rules from Rolemaster 2 made core. As a new entrant I'd recommend RM2 / Classic. Strengths: Highly detailed characters Any character can potentially learn any skill (at a price) Gritty Combats (with evocative critical descriptions) Weaknesses: The level of detail is not for some (in the RMFRP rules there were well over 200 skills) Combat is deadly if you approach it with a kick in the door mentality (although it can still be played that way) Does not do epic fantasy like D&D - is better suited to low/medium magic Check out the Iron Crown boards if you want to know more [/QUOTE]
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