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<blockquote data-quote="TheNovaLord" data-source="post: 4823759" data-attributes="member: 31097"><p>i have come back to RM after a ten year gap. </p><p> </p><p>our groups played a lot of 3.5 in last 5 years, but high level in that gets way hard work after 7th or so & i never thought my characters had enough skills they could use.</p><p>we tried 4th ed for about 3 months, but w/o getting banned from the boards or into an edition war, we found it a really is a poor system overall, in our opinion of course.</p><p> </p><p>we also play a lot of savage worlds...so RM is a nice counter points to its fast & furious ness</p><p> </p><p>there a re a lot of skills in RM.....but instead of saying 'do anybody have skill X or Y", weve been trying to play as "Im gonna use skill A to try in suceed in this situation'. Means being inventive on your feet and makes things more player driven.</p><p> </p><p>At 5th lvl the party have good range of skills, and even though im doing individual xp for each PC, no one is out shining anyone else.</p><p> </p><p>using a companion method of casting spells so you can cast them quicker at a penalty. No need to house rule anything in RM as between the 6 or 7 companions there is about 8 ways to do everything!!</p><p> </p><p>as a caveat though, if i picked it up fresh tommorrow it would feel hard work & outdated to run, in this era of faster , player driven games.</p></blockquote><p></p>
[QUOTE="TheNovaLord, post: 4823759, member: 31097"] i have come back to RM after a ten year gap. our groups played a lot of 3.5 in last 5 years, but high level in that gets way hard work after 7th or so & i never thought my characters had enough skills they could use. we tried 4th ed for about 3 months, but w/o getting banned from the boards or into an edition war, we found it a really is a poor system overall, in our opinion of course. we also play a lot of savage worlds...so RM is a nice counter points to its fast & furious ness there a re a lot of skills in RM.....but instead of saying 'do anybody have skill X or Y", weve been trying to play as "Im gonna use skill A to try in suceed in this situation'. Means being inventive on your feet and makes things more player driven. At 5th lvl the party have good range of skills, and even though im doing individual xp for each PC, no one is out shining anyone else. using a companion method of casting spells so you can cast them quicker at a penalty. No need to house rule anything in RM as between the 6 or 7 companions there is about 8 ways to do everything!! as a caveat though, if i picked it up fresh tommorrow it would feel hard work & outdated to run, in this era of faster , player driven games. [/QUOTE]
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