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<blockquote data-quote="defendi" data-source="post: 4825442" data-attributes="member: 53467"><p>I write for RM too, and my Echoes of Heaven setting (finalredoubt.com) is produced under a RM license (as well as HARP, HERO, d20, and the GSL (pretty soon)). Anyway, my favorite is RMFRP, although I like RM Classic too. I like the older arms law (Either the Classic or RMSS version, the latter preferably) much better than the newest one, though. I feel the new one suffers from some math problems (and I fear I was the source of them, inadvertantly). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> My product Critical Matters is a 4e take on Arms Law (written with ICE's blessing, of course).</p><p></p><p>I'd suggest getting a pdf of arms law to make printing combat charts easier.</p><p></p><p>Anyway, I recommend the system whole heartedly. It would be very unusual for an RM combat I run to last as long as a comperable 4e one (the criticals can make combat fast and brutal). As for 3.x, at lower levels 3.x is a bit faster, but at higher levels RM is MUCH faster.</p></blockquote><p></p>
[QUOTE="defendi, post: 4825442, member: 53467"] I write for RM too, and my Echoes of Heaven setting (finalredoubt.com) is produced under a RM license (as well as HARP, HERO, d20, and the GSL (pretty soon)). Anyway, my favorite is RMFRP, although I like RM Classic too. I like the older arms law (Either the Classic or RMSS version, the latter preferably) much better than the newest one, though. I feel the new one suffers from some math problems (and I fear I was the source of them, inadvertantly). :) My product Critical Matters is a 4e take on Arms Law (written with ICE's blessing, of course). I'd suggest getting a pdf of arms law to make printing combat charts easier. Anyway, I recommend the system whole heartedly. It would be very unusual for an RM combat I run to last as long as a comperable 4e one (the criticals can make combat fast and brutal). As for 3.x, at lower levels 3.x is a bit faster, but at higher levels RM is MUCH faster. [/QUOTE]
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