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Roleplay opportunities in a mine (level 2)
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<blockquote data-quote="5ekyu" data-source="post: 7495684" data-attributes="member: 6919838"><p>First, my go to answer for "what should i" questions is always "look at the PCs - character background, class and race - pick one element from each that you can use to reach the next whatever you are seeking. In a party of four PCs that gives you an even dozen aspects to draw on.</p><p></p><p>Drow superior darkvision - messages on the walls that only that can see? mystery to solve?</p><p></p><p>now given this "<span style="color: #333333">First, the players will be mostly 13-year-old girls, so I don't want to get too graphic or edgy. " i confess when i think of 13 yo girls and modern sense i think "not too edgy" seems way out of place - recalling my own niece at 13. But hey, lets run with something approaching a desire for stereotypical "cute".</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Find a wounded creature of special that died just inside the mine entrance that crawled in thru an opening. Show by various means it was bringing back a kill. Show it was wounded in some horrible way... bear trap gnawed off its own leg, poisoned etc. Have clues point to its lair being further in and to hunters still being in pursuit tracking. (I would introduce the hunters before this encounter - show them to be jerks.)</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Now the game is afoot to get to the lair before the hunters - especially if "bringing back a kill" is something done for "young newborns" or for males while the wife is "nesting" etc. </span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Make the creature "special and intriguing" in its own rights.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">How do they want to approach the varmint and lair? How do they want to interact with hunters? etc</span></p><p> <span style="color: #333333"></span></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7495684, member: 6919838"] First, my go to answer for "what should i" questions is always "look at the PCs - character background, class and race - pick one element from each that you can use to reach the next whatever you are seeking. In a party of four PCs that gives you an even dozen aspects to draw on. Drow superior darkvision - messages on the walls that only that can see? mystery to solve? now given this "[COLOR=#333333]First, the players will be mostly 13-year-old girls, so I don't want to get too graphic or edgy. " i confess when i think of 13 yo girls and modern sense i think "not too edgy" seems way out of place - recalling my own niece at 13. But hey, lets run with something approaching a desire for stereotypical "cute". Find a wounded creature of special that died just inside the mine entrance that crawled in thru an opening. Show by various means it was bringing back a kill. Show it was wounded in some horrible way... bear trap gnawed off its own leg, poisoned etc. Have clues point to its lair being further in and to hunters still being in pursuit tracking. (I would introduce the hunters before this encounter - show them to be jerks.) Now the game is afoot to get to the lair before the hunters - especially if "bringing back a kill" is something done for "young newborns" or for males while the wife is "nesting" etc. Make the creature "special and intriguing" in its own rights. How do they want to approach the varmint and lair? How do they want to interact with hunters? etc [/COLOR] [/QUOTE]
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