CRGreathouse
Community Supporter
(Players in my group -- out!)
I'm running an evil group at the moment (it's disturbing how good the players are at it!), and the characters have been trying to find a nightmare (MM 140-141). They want to negotiate with it somehow to get it to work with/for them.
I'm game and more than willing to let them do cool things with their characters, but I'm not sure how I should play the nightmare.
First of all, can they talk at all? They're certainly smart enough, but if they don't have the appropriate orgains, it doesn't matter. (If they can't, I suppose there are spells to deal with this.) If so, what languages? Common? Infernal? Abyssal? What about personality: Are they arrogant, cruel, or sadistic? Do they seek wealth, power, or the corruption of goodness? Etc.
In any case, I'll give the nightmare rolled stats and possibly different skills, just to highlight the fact that it's not typical. (The group just went through a complex ritual to call it; it was very difficult, had many chances to fail, and took nearly 2 hours of real time.)
I'm running an evil group at the moment (it's disturbing how good the players are at it!), and the characters have been trying to find a nightmare (MM 140-141). They want to negotiate with it somehow to get it to work with/for them.
I'm game and more than willing to let them do cool things with their characters, but I'm not sure how I should play the nightmare.
First of all, can they talk at all? They're certainly smart enough, but if they don't have the appropriate orgains, it doesn't matter. (If they can't, I suppose there are spells to deal with this.) If so, what languages? Common? Infernal? Abyssal? What about personality: Are they arrogant, cruel, or sadistic? Do they seek wealth, power, or the corruption of goodness? Etc.
In any case, I'll give the nightmare rolled stats and possibly different skills, just to highlight the fact that it's not typical. (The group just went through a complex ritual to call it; it was very difficult, had many chances to fail, and took nearly 2 hours of real time.)