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<blockquote data-quote="fireinthedust" data-source="post: 4784231" data-attributes="member: 51930"><p>Any system design should be done around the capabilities of your subjects. If you have children with discalcula, there isn't a point hammering them with palladium numbers, for example.</p><p></p><p>I think you may want to base whatever you use on specific activities that would be helpful for children of a particular group. There isn't a point until you have a group, as having "this game helps children with (variable issue) in this way" isn't going to look good in a paper. </p><p></p><p></p><p>also: why not ask Hasbro? Tell them what you're trying to do. Be up front, and say that you honestly think it could help a vulnerable demographic. If they say no, make up your own system or try a different company's product. (Tri-stat is simple. True20 also, and may be a great help for younger children).</p><p></p><p></p><p>What is the specific field you're working in? Clinical with Adults? Young children? Autism? Depression? </p><p></p><p>And whatever you do, how can you broach it in a respectful way? If I was talking to a clinical psychiatrist, or even trying this out, I'd worry they were being condescending. </p><p></p><p>I work in a recovery home for men aged 50+, some with mental health issues. I wouldn't bother bringing this up for most of them.</p><p></p><p>However, for children as a learning game (for whom it would have a vastly different format) I would have no issue playing with them and having a great time.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4784231, member: 51930"] Any system design should be done around the capabilities of your subjects. If you have children with discalcula, there isn't a point hammering them with palladium numbers, for example. I think you may want to base whatever you use on specific activities that would be helpful for children of a particular group. There isn't a point until you have a group, as having "this game helps children with (variable issue) in this way" isn't going to look good in a paper. also: why not ask Hasbro? Tell them what you're trying to do. Be up front, and say that you honestly think it could help a vulnerable demographic. If they say no, make up your own system or try a different company's product. (Tri-stat is simple. True20 also, and may be a great help for younger children). What is the specific field you're working in? Clinical with Adults? Young children? Autism? Depression? And whatever you do, how can you broach it in a respectful way? If I was talking to a clinical psychiatrist, or even trying this out, I'd worry they were being condescending. I work in a recovery home for men aged 50+, some with mental health issues. I wouldn't bother bringing this up for most of them. However, for children as a learning game (for whom it would have a vastly different format) I would have no issue playing with them and having a great time. [/QUOTE]
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