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<blockquote data-quote="Starfox" data-source="post: 4788046" data-attributes="member: 2303"><p>I'd have a VERY simple basic system, Like say; you have four attributes, Charisma, Dexterity, Intelligence and Strength. Make one of them strong; you always succeed at tasks using this attribute. Make one of them weak; you never succeed at tasks using this attribute. The other two are mediocre and go about as expected. Each player must have a unique strong attribute. Cooperate and make up for each other's weakneses. </p><p></p><p>But this might be too simplistic; I am in no way trained in psychology.</p><p></p><p>A word of caution: Back in my teens (I am now 44) I had a pretty hurtful role-playing experience when I tried to play mind-games in role-playing. I had to face a dark side of myself and was pretty much disgusted. That made me shy away from role-playing games as a social instruction tool.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4788046, member: 2303"] I'd have a VERY simple basic system, Like say; you have four attributes, Charisma, Dexterity, Intelligence and Strength. Make one of them strong; you always succeed at tasks using this attribute. Make one of them weak; you never succeed at tasks using this attribute. The other two are mediocre and go about as expected. Each player must have a unique strong attribute. Cooperate and make up for each other's weakneses. But this might be too simplistic; I am in no way trained in psychology. A word of caution: Back in my teens (I am now 44) I had a pretty hurtful role-playing experience when I tried to play mind-games in role-playing. I had to face a dark side of myself and was pretty much disgusted. That made me shy away from role-playing games as a social instruction tool. [/QUOTE]
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