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<blockquote data-quote="howandwhy99" data-source="post: 4789499" data-attributes="member: 3192"><p>If this is really to be the thesis for your Ph.D., if you haven't already you should do some research about the future for roleplaying in psychology: (<a href="http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6V9J-4HK5SDS-1&_user=10&_rdoc=1&_fmt=&_orig=search&_sort=d&view=c&_acct=C000050221&_version=1&_urlVersion=0&_userid=10&md5=5fbb7659ed55ec1eb4aadb7ae8d92d8c" target="_blank">link</a>) The author, Robert J. Landy at <a href="http://steinhardt.nyu.edu/music/dramatherapy" target="_blank">NYU</a>, is probably the biggest name in the field of Drama Therapy in the States that I know of today. He has a number of very good books on rolepaying and the design of roleplaying exercises. (I assume by your user location you're in MN or MA for schooling, so the U.S. is appropriate). Where roleplaying is really going through the roof academically though is in Australia. </p><p></p><p>After reading through the thread (I tend to respond to the original posts) I think typical, non-d20 D&D is your best bet. It is "simulationist" under the Forge ideology and pretty simple for the Players. Good DMs require practice to really gain some proficiency however. But you said that will be the therapist, right? Director is the typical therapist's role in psychological roleplay. Also, well designed game modules are the most important element for you to focus on the objectives you wish the players to accomplish. D&D does only have the 4 main roles in truth, but I can't imagine you are asking for other roles based upon your previous answers. It isn't a character explorer like an Indie game, but the rules are totally unnecessary for the players to be knowledgeable of in order to play. (check out the latest "Game Transparency" article at WotC on the hobby theorists coming back around to old school design). While convergent designed games like most hobby RPGs place a lot of work on the GM, it does offer your self-described "immersion" requirement.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4789499, member: 3192"] If this is really to be the thesis for your Ph.D., if you haven't already you should do some research about the future for roleplaying in psychology: ([URL="http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6V9J-4HK5SDS-1&_user=10&_rdoc=1&_fmt=&_orig=search&_sort=d&view=c&_acct=C000050221&_version=1&_urlVersion=0&_userid=10&md5=5fbb7659ed55ec1eb4aadb7ae8d92d8c"]link[/URL]) The author, Robert J. Landy at [URL="http://steinhardt.nyu.edu/music/dramatherapy"]NYU[/URL], is probably the biggest name in the field of Drama Therapy in the States that I know of today. He has a number of very good books on rolepaying and the design of roleplaying exercises. (I assume by your user location you're in MN or MA for schooling, so the U.S. is appropriate). Where roleplaying is really going through the roof academically though is in Australia. After reading through the thread (I tend to respond to the original posts) I think typical, non-d20 D&D is your best bet. It is "simulationist" under the Forge ideology and pretty simple for the Players. Good DMs require practice to really gain some proficiency however. But you said that will be the therapist, right? Director is the typical therapist's role in psychological roleplay. Also, well designed game modules are the most important element for you to focus on the objectives you wish the players to accomplish. D&D does only have the 4 main roles in truth, but I can't imagine you are asking for other roles based upon your previous answers. It isn't a character explorer like an Indie game, but the rules are totally unnecessary for the players to be knowledgeable of in order to play. (check out the latest "Game Transparency" article at WotC on the hobby theorists coming back around to old school design). While convergent designed games like most hobby RPGs place a lot of work on the GM, it does offer your self-described "immersion" requirement. [/QUOTE]
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