Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roleplaying and Mental Health (Psychology)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4794678" data-attributes="member: 54707"><p>I used to be a psychologist, a long time ago.</p><p></p><p>I can second the advice given above. For both pragmatic and professional reasons.</p><p>Others have also given good advice.</p><p></p><p>You need not just a general set of objectives, but absolutely definable, and measurable goals tested through experimentation as regards both your project and your paper.</p><p></p><p>And you need a narrowly focused target as regards the exact subjects or patients, and their prior and developing conditional state, you want to address.</p><p></p><p>Later on your can take your findings and then expound upon those as presenting possibilities for future experiments, and for the development of potential future "treatment methods and protocols."</p><p></p><p>Something you may want to consider bringing up in your paper is the idea of "interactive and inter-reactive treatment methods" and then see how your gaming experiment as treatment model measures up as an effective methodology.</p><p></p><p>Another thing, since you mentioned young children as being your likely subjects of interest then I think you quite right as choosing a fantasy vehicle as the basis upon which to test your hypothesis (you need a carefully chosen and distinct one). I say this because young children seem to naturally gravitate towards prospects of the imagination, and show great interest in such subject matter, to which much of fantasy is intimately tied.</p><p></p><p>However I didn't think that I would stress too highly, in my opinion, the disconnect between the real world and the game environments or you will lose the pragmatic value of the correlation between in-game problem solving (as an example of one of your possible aims) and real world problem solving. Even at a young age ideally you would want your subjects to intuitively come to understand the intrinsic value of making "self-correlations" between any in-game skill advatantages they are developing, and how they might apply the same principles and techniques to real world problems. That is if you have to instruct and prove to the children the value of correlation, if they do not come to a sort of intuitive understanding, then your treatment method is really instructional. But if it is intuitively grasped (as a naturally understood correlation method, or even just as a useful analogical technique), to some lesser or greater degree, by most, or even by many of the involved subjects, then this demonstrates something about your method that instructional reinforcement or explanation does not. I hope you understand my implication.</p><p></p><p>In any case I still remember my dissertation. Even have a copy of it somewhere.</p><p>It was fun, and very involved, to do.</p><p></p><p>Anywho, however the case develops, good luck and Godspeed with your project, paper, and degree.</p><p></p><p>Let us know how things continue to develop.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4794678, member: 54707"] I used to be a psychologist, a long time ago. I can second the advice given above. For both pragmatic and professional reasons. Others have also given good advice. You need not just a general set of objectives, but absolutely definable, and measurable goals tested through experimentation as regards both your project and your paper. And you need a narrowly focused target as regards the exact subjects or patients, and their prior and developing conditional state, you want to address. Later on your can take your findings and then expound upon those as presenting possibilities for future experiments, and for the development of potential future "treatment methods and protocols." Something you may want to consider bringing up in your paper is the idea of "interactive and inter-reactive treatment methods" and then see how your gaming experiment as treatment model measures up as an effective methodology. Another thing, since you mentioned young children as being your likely subjects of interest then I think you quite right as choosing a fantasy vehicle as the basis upon which to test your hypothesis (you need a carefully chosen and distinct one). I say this because young children seem to naturally gravitate towards prospects of the imagination, and show great interest in such subject matter, to which much of fantasy is intimately tied. However I didn't think that I would stress too highly, in my opinion, the disconnect between the real world and the game environments or you will lose the pragmatic value of the correlation between in-game problem solving (as an example of one of your possible aims) and real world problem solving. Even at a young age ideally you would want your subjects to intuitively come to understand the intrinsic value of making "self-correlations" between any in-game skill advatantages they are developing, and how they might apply the same principles and techniques to real world problems. That is if you have to instruct and prove to the children the value of correlation, if they do not come to a sort of intuitive understanding, then your treatment method is really instructional. But if it is intuitively grasped (as a naturally understood correlation method, or even just as a useful analogical technique), to some lesser or greater degree, by most, or even by many of the involved subjects, then this demonstrates something about your method that instructional reinforcement or explanation does not. I hope you understand my implication. In any case I still remember my dissertation. Even have a copy of it somewhere. It was fun, and very involved, to do. Anywho, however the case develops, good luck and Godspeed with your project, paper, and degree. Let us know how things continue to develop. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roleplaying and Mental Health (Psychology)
Top