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Roleplaying as a Teaching Aid
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<blockquote data-quote="DM with a vengence" data-source="post: 929967" data-attributes="member: 1679"><p>The Latin teacher at my school plays, well, not really D&D, but sort of a rules-lite version of it in his Friday classes. The characters and group interaction are a little odd, but they do use a lot of Latin, even if it's along the lines of "I cast fireball and hit him with my staff" rather than the classical sort.</p><p></p><p>Once for a history project I wrote my own wargame for the battle of Marathon, made some minis, and played out the battle. This time the Persians won by flanking the Greeks, and destroying their phalanx formation.</p><p></p><p>This year the entire class play a WWI simulation, where everybody was a top government official during the days right before WWI, and they had to set up a system of alliances and treaties and backstabs to win the war. It got a little intense, and my brilliant plan to destroy the German and Austro-Hungarian forces would've worked perfectly except that France double crossed us just to cause some chaos. There weren't any real rules, but everybody wrote up their actions, and then we discussed what would've happened afterwards.</p><p></p><p>So yeah, RPGs can be a useful and cool teaching tool, just don't use them traditionally.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 929967, member: 1679"] The Latin teacher at my school plays, well, not really D&D, but sort of a rules-lite version of it in his Friday classes. The characters and group interaction are a little odd, but they do use a lot of Latin, even if it's along the lines of "I cast fireball and hit him with my staff" rather than the classical sort. Once for a history project I wrote my own wargame for the battle of Marathon, made some minis, and played out the battle. This time the Persians won by flanking the Greeks, and destroying their phalanx formation. This year the entire class play a WWI simulation, where everybody was a top government official during the days right before WWI, and they had to set up a system of alliances and treaties and backstabs to win the war. It got a little intense, and my brilliant plan to destroy the German and Austro-Hungarian forces would've worked perfectly except that France double crossed us just to cause some chaos. There weren't any real rules, but everybody wrote up their actions, and then we discussed what would've happened afterwards. So yeah, RPGs can be a useful and cool teaching tool, just don't use them traditionally. [/QUOTE]
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