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Roleplaying As Catharsis?
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<blockquote data-quote="uzirath" data-source="post: 7851536" data-attributes="member: 8495"><p>Definitely. I don't necessarily plan it all out during char-gen, but each character is some sort of fun-house-mirror version of myself. Sometimes I play up an existing attribute, other times I'm more aspirational, and every time I'm surprised by what I end up with. </p><p></p><p></p><p></p><p>I do recall in high school (long ago) trying to make a character who was totally unlike me. Complete flop. I had to second guess my instincts too much. And, while as a GM I have no problem making my NPCs do vicious, terrible things, I generally feel a bit dirty if my PCs make such choices. </p><p></p><p>I design flawed PCs, certainly, but veer away from sociopathic or other traditionally evil traits. I don't usually play games with defined alignments, so we don't need to decide how much greed makes you evil or whatever. It's more about how the game world and other characters react. I like the conflict inherent in a character who thinks of themselves as "good," and does good deeds on many fronts, but also has some blind spots and flaws which make for a messy moral picture.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7851536, member: 8495"] Definitely. I don't necessarily plan it all out during char-gen, but each character is some sort of fun-house-mirror version of myself. Sometimes I play up an existing attribute, other times I'm more aspirational, and every time I'm surprised by what I end up with. I do recall in high school (long ago) trying to make a character who was totally unlike me. Complete flop. I had to second guess my instincts too much. And, while as a GM I have no problem making my NPCs do vicious, terrible things, I generally feel a bit dirty if my PCs make such choices. I design flawed PCs, certainly, but veer away from sociopathic or other traditionally evil traits. I don't usually play games with defined alignments, so we don't need to decide how much greed makes you evil or whatever. It's more about how the game world and other characters react. I like the conflict inherent in a character who thinks of themselves as "good," and does good deeds on many fronts, but also has some blind spots and flaws which make for a messy moral picture. [/QUOTE]
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