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Roleplaying As Catharsis?
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<blockquote data-quote="hawkeyefan" data-source="post: 7853556" data-attributes="member: 6785785"><p>I think this is one of the strengths of roleplaying, and I imagine everyone’s doing it to one extent or another. It may be as simple as someone playing a character that really only serves to fill a role in a team with little more to it, or it may be as complex as a character designed to examine a personal trait or flaw.</p><p></p><p>These are the same thing, just to different degrees.</p><p></p><p>I find that how I play my characters...where they fall on that simple to complex spectrum...varies by game and campaign. I’ve played characters that have pretty much amounted to “The Cleric”, and I’ve played characters that go well beyond that. It depends on the specific game in question and the group’s expectations for play. </p><p></p><p>Most of the time, I’d say I lean more toward the complex. Even if some of the ideas never make it into actual play, I usually try to develop my character as much as possible. </p><p></p><p>I probably don’t always include some personal aspect of myself that I examine with the character, but it certainly happens from time to time. I usually do want to explore some idea about people overall, though. So I may make a character that’s a bully, even though I don’t consider myself one. </p><p></p><p>I think that RPGs tend to really help people have empathy for others. It’s kind of baked in.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7853556, member: 6785785"] I think this is one of the strengths of roleplaying, and I imagine everyone’s doing it to one extent or another. It may be as simple as someone playing a character that really only serves to fill a role in a team with little more to it, or it may be as complex as a character designed to examine a personal trait or flaw. These are the same thing, just to different degrees. I find that how I play my characters...where they fall on that simple to complex spectrum...varies by game and campaign. I’ve played characters that have pretty much amounted to “The Cleric”, and I’ve played characters that go well beyond that. It depends on the specific game in question and the group’s expectations for play. Most of the time, I’d say I lean more toward the complex. Even if some of the ideas never make it into actual play, I usually try to develop my character as much as possible. I probably don’t always include some personal aspect of myself that I examine with the character, but it certainly happens from time to time. I usually do want to explore some idea about people overall, though. So I may make a character that’s a bully, even though I don’t consider myself one. I think that RPGs tend to really help people have empathy for others. It’s kind of baked in. [/QUOTE]
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