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Roleplaying based penalties for Death. [Now with Examples!]
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<blockquote data-quote="wingsandsword" data-source="post: 4845502" data-attributes="member: 14159"><p>I think this is highly dependent on the group in question.</p><p></p><p>One issue I had with the 3e design philosophy was the idea that roleplaying penalties are inherently bad ways to balance mechanics and to always be avoided. It's extremely hard to stamp out for mass production like that, because roleplaying are a lot easier to ignore, but something homebrewed for your own group it can work well if you know the players will actually RP it. I've seen it work well, if the players and the DM are of the same mindset.</p><p></p><p>When it comes to a roleplaying penalty to death, I think of of the new Battlestar Galactica, where the humanoid Cylons could resurrect continuously. Resurrection was seen by some as a painful and disorienting process that left some with chronic phantom pains, and was seen by others as strangely euphoric and addictive leading to vague prophetic (and sometimes heretical) visions leading them to become reckless or outright suicidal so they could keep seeing the visions and experiencing the bliss (and drawing increasing negative attention for their heretical statements regarding what they see after they die). It made for good TV, and could make for some fun roleplaying if the PCs are into it.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4845502, member: 14159"] I think this is highly dependent on the group in question. One issue I had with the 3e design philosophy was the idea that roleplaying penalties are inherently bad ways to balance mechanics and to always be avoided. It's extremely hard to stamp out for mass production like that, because roleplaying are a lot easier to ignore, but something homebrewed for your own group it can work well if you know the players will actually RP it. I've seen it work well, if the players and the DM are of the same mindset. When it comes to a roleplaying penalty to death, I think of of the new Battlestar Galactica, where the humanoid Cylons could resurrect continuously. Resurrection was seen by some as a painful and disorienting process that left some with chronic phantom pains, and was seen by others as strangely euphoric and addictive leading to vague prophetic (and sometimes heretical) visions leading them to become reckless or outright suicidal so they could keep seeing the visions and experiencing the bliss (and drawing increasing negative attention for their heretical statements regarding what they see after they die). It made for good TV, and could make for some fun roleplaying if the PCs are into it. [/QUOTE]
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Roleplaying based penalties for Death. [Now with Examples!]
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