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Roleplaying based penalties for Death. [Now with Examples!]
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<blockquote data-quote="Oni" data-source="post: 4845955" data-attributes="member: 380"><p>I've never understood D&D's weird fascination with punishing people for dying. I mean dying already sucks. I think for most players there is a correlation between their character dying and a sense of failure (unless it was a particularly good death). Most people I've played with seem rather attached to their characters and try to keep them from coming to too much harm. Besides when your character is dead, you the player are basically left with nothing to do, you've been taken out of the game, and frankly that's boring and sucks enough already without rubbing someones face in it. </p><p></p><p>Anyway I like the OP's idea since it has the potential to be more interesting than punitive. How about a religious relic that must be retrieved within in a certain time frame if the player wants to stay in the land of the living. What if the deity held a certain fragment of the person in questions soul or personality until they redeemed so many souls. If they have a certain personality flaw (lecherous, thieving, liar, et c.) they suffer a minor curse/compulsion as incentive to correct their behavior until they can get it removed somehow. Things that should be fun and interesting and add to your campaign rather than just being annoying and a drag.</p></blockquote><p></p>
[QUOTE="Oni, post: 4845955, member: 380"] I've never understood D&D's weird fascination with punishing people for dying. I mean dying already sucks. I think for most players there is a correlation between their character dying and a sense of failure (unless it was a particularly good death). Most people I've played with seem rather attached to their characters and try to keep them from coming to too much harm. Besides when your character is dead, you the player are basically left with nothing to do, you've been taken out of the game, and frankly that's boring and sucks enough already without rubbing someones face in it. Anyway I like the OP's idea since it has the potential to be more interesting than punitive. How about a religious relic that must be retrieved within in a certain time frame if the player wants to stay in the land of the living. What if the deity held a certain fragment of the person in questions soul or personality until they redeemed so many souls. If they have a certain personality flaw (lecherous, thieving, liar, et c.) they suffer a minor curse/compulsion as incentive to correct their behavior until they can get it removed somehow. Things that should be fun and interesting and add to your campaign rather than just being annoying and a drag. [/QUOTE]
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Roleplaying based penalties for Death. [Now with Examples!]
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