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Roleplaying Game Taken to Court
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<blockquote data-quote="Desdichado" data-source="post: 48434" data-attributes="member: 2205"><p>Daniel, I'm not sure I follow. The analogy with the table at the restaurant I got...</p><p></p><p>Anyway, as a former economist, this kind of stuff really bugs me. In the long run, what EQ has done is restrict the amount of utility in the system. The guy who plays his character for a long time and then sells him obviously thinks it is worth his time to do so. He increases his personal utility by playing and then selling. The guy who doesn't have that kind of time, who then goes and buys the character also increases his personal utility. To him, having the character is more important than the cash.</p><p></p><p>EQ itself makes its money on continued playing of the game. By shutting down this type of operation, they curtail the need of the guy who sells to go out and play more. They curtail the desire of the guy who buys, because he's forced to stick with a low-level nobody that he doesn't really want to play. Therefore, the play hours logged are considerably less than they otherwise would be. </p><p></p><p>Everybody loses.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 48434, member: 2205"] Daniel, I'm not sure I follow. The analogy with the table at the restaurant I got... Anyway, as a former economist, this kind of stuff really bugs me. In the long run, what EQ has done is restrict the amount of utility in the system. The guy who plays his character for a long time and then sells him obviously thinks it is worth his time to do so. He increases his personal utility by playing and then selling. The guy who doesn't have that kind of time, who then goes and buys the character also increases his personal utility. To him, having the character is more important than the cash. EQ itself makes its money on continued playing of the game. By shutting down this type of operation, they curtail the need of the guy who sells to go out and play more. They curtail the desire of the guy who buys, because he's forced to stick with a low-level nobody that he doesn't really want to play. Therefore, the play hours logged are considerably less than they otherwise would be. Everybody loses. [/QUOTE]
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