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<blockquote data-quote="gorice" data-source="post: 9507747" data-attributes="member: 7032863"><p>It's a long essay, and there's more going on than I can respond to, but I wanted to get to this point specifically. Played properly, I don't think Apocalypse World should have a 'writers' room' feel, at all. Everyone at the table has a clear role and responsibility to speak about certain things at certain times -- the MC about the world, players about their characters, various people about various outcomes, depending on the move and the dice. The jargon for this is 'authority'.</p><p></p><p>Like, if I say 'my character picks up the gun', and then everyone stops the game and has a conference about whether I really pick up the gun and what that looks like, then either the system hasn't sufficiently defined what the game's authorities are, or my group is being extremely rude and not respecting my authority over my character's actions. This is a failure-state, not a problem caused by the game not being sufficiently railroaded, and absolutely not a virtue.</p></blockquote><p></p>
[QUOTE="gorice, post: 9507747, member: 7032863"] It's a long essay, and there's more going on than I can respond to, but I wanted to get to this point specifically. Played properly, I don't think Apocalypse World should have a 'writers' room' feel, at all. Everyone at the table has a clear role and responsibility to speak about certain things at certain times -- the MC about the world, players about their characters, various people about various outcomes, depending on the move and the dice. The jargon for this is 'authority'. Like, if I say 'my character picks up the gun', and then everyone stops the game and has a conference about whether I really pick up the gun and what that looks like, then either the system hasn't sufficiently defined what the game's authorities are, or my group is being extremely rude and not respecting my authority over my character's actions. This is a failure-state, not a problem caused by the game not being sufficiently railroaded, and absolutely not a virtue. [/QUOTE]
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