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Roleplaying Goblin PCs
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<blockquote data-quote="Kobold Avenger" data-source="post: 7805667" data-attributes="member: 779"><p>For 5e there's going to be at least 3 books that have printed out the Goblin PC stats: Volo's Guide to Monsters, Guildmaster's Guide to Ravnica and Eberron Rising From the Last War. There's roughly 3 different situations for Goblins in those worlds too. FR seems to have the more tradition take where Goblins are mainly "savages" that aren't integrated with most "civilizations" or society. Ravnica seems to have them living on the fringes of society. And Eberron has them in a recognized but somewhat pariah nation of Darguun, living as an underclass everywhere...</p><p></p><p>So with that in mind, what would a Goblin in an adventuring party be? I get that many of them would be comic relief characters, though some of them might have a "Napoleon Syndrome". </p><p></p><p>In some settings the Goblin be might be acting as the assistant, servant or even "pet" of a larger PC with "this Goblin can do all sorts of tricks!", but maybe switching roles if the party went to a more savage place with "look at my Human minion!". </p><p></p><p>There's always the "raised by the circus" type of backstory. And in other settings I feel that there's quite a difference between a "City Goblin" from the Goblin Ghetto and a "Tribal Goblin".</p><p></p><p>Any other thoughts on Goblin PCs?</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7805667, member: 779"] For 5e there's going to be at least 3 books that have printed out the Goblin PC stats: Volo's Guide to Monsters, Guildmaster's Guide to Ravnica and Eberron Rising From the Last War. There's roughly 3 different situations for Goblins in those worlds too. FR seems to have the more tradition take where Goblins are mainly "savages" that aren't integrated with most "civilizations" or society. Ravnica seems to have them living on the fringes of society. And Eberron has them in a recognized but somewhat pariah nation of Darguun, living as an underclass everywhere... So with that in mind, what would a Goblin in an adventuring party be? I get that many of them would be comic relief characters, though some of them might have a "Napoleon Syndrome". In some settings the Goblin be might be acting as the assistant, servant or even "pet" of a larger PC with "this Goblin can do all sorts of tricks!", but maybe switching roles if the party went to a more savage place with "look at my Human minion!". There's always the "raised by the circus" type of backstory. And in other settings I feel that there's quite a difference between a "City Goblin" from the Goblin Ghetto and a "Tribal Goblin". Any other thoughts on Goblin PCs? [/QUOTE]
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