In my weekly game, my paragon-level players are currently rallying troops, making allies, and laying plans to besiege and take down a city. A pitched battle will take place for sure, not just an extended siege.
I have never run a session like this before. I'm not sure how skill checks and attack roles from the players apply to the movements of a thousand allied archers or spearmen. Of course, the NPC soldiers will all have their own NPC generals and captains. My plan was to have the players undergo a special "secret ops" mission during the battle, but want them to feel involved in the battle too.
But does this mean that I just decide the outcome of the battle beforehand? Or should the quality of the PCs' planning and preparations count for something? How do I adjudicate the flow of the battle, reward well-laid plans, but also allow for the unexpected?
I don't know what I'm asking for really. I just know that my players are REALLY looking forward to this battle and I want it to be an epic encounter (that's "movie epic" not "third tier epic"). I appreciate any help you can offer.
R
I have never run a session like this before. I'm not sure how skill checks and attack roles from the players apply to the movements of a thousand allied archers or spearmen. Of course, the NPC soldiers will all have their own NPC generals and captains. My plan was to have the players undergo a special "secret ops" mission during the battle, but want them to feel involved in the battle too.
But does this mean that I just decide the outcome of the battle beforehand? Or should the quality of the PCs' planning and preparations count for something? How do I adjudicate the flow of the battle, reward well-laid plans, but also allow for the unexpected?
I don't know what I'm asking for really. I just know that my players are REALLY looking forward to this battle and I want it to be an epic encounter (that's "movie epic" not "third tier epic"). I appreciate any help you can offer.
R