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Roleplaying Grand-scale Battles
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<blockquote data-quote="ExploderWizard" data-source="post: 5225712" data-attributes="member: 66434"><p>What you want to do here is focus on the PC's and what they are doing during the battle. There could be an unexpected special troop from the enemy that the PC's must deal with alone or it could spell disaster for their side. </p><p> </p><p>You can use the PC's private battle as a measure of how things are going for their side. A decisive swift victory might mean that the enemy force is demoralized and loses the engagement. If the PC's get pounded and have to retreat then perhaps their enemies seize the initiative and the PC's side gets defeated. </p><p> </p><p>Also, if the players have been making plans ( and assuming their gathered intelligence is good) be sure that they get to help execute those plans at some point. </p><p> </p><p>GURPS had a neat mechanic for large scale battles. The players would each make battle survival rolls to see how well they fared in the conflict. You could make a normal roll, play it safe and increase survival chances, or go for glory making the roll (and failure consequences) more dangerous. </p><p> </p><p>In that case the actual battle outcome could be judged based on the fate of the players. </p><p> </p><p> </p><p>There are several ways to resolve the action. Ultimately you should decide what type of resolution would be the most entertaining for your group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5225712, member: 66434"] What you want to do here is focus on the PC's and what they are doing during the battle. There could be an unexpected special troop from the enemy that the PC's must deal with alone or it could spell disaster for their side. You can use the PC's private battle as a measure of how things are going for their side. A decisive swift victory might mean that the enemy force is demoralized and loses the engagement. If the PC's get pounded and have to retreat then perhaps their enemies seize the initiative and the PC's side gets defeated. Also, if the players have been making plans ( and assuming their gathered intelligence is good) be sure that they get to help execute those plans at some point. GURPS had a neat mechanic for large scale battles. The players would each make battle survival rolls to see how well they fared in the conflict. You could make a normal roll, play it safe and increase survival chances, or go for glory making the roll (and failure consequences) more dangerous. In that case the actual battle outcome could be judged based on the fate of the players. There are several ways to resolve the action. Ultimately you should decide what type of resolution would be the most entertaining for your group. :D [/QUOTE]
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