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<blockquote data-quote="The Green Adam" data-source="post: 4600520" data-attributes="member: 50821"><p>I agree that it's all about the character; who are they, how do they think and why? What is their driving force or inspiration? What are their goals?</p><p> </p><p>1) Diplomacy/Social Interaction.</p><p> </p><p>Rolling for this type of thing makes no sense to me unless there is the possibility of 'chance' thrown in. That is to say, after talking in character to the NPC (GM), said NPC can't 'make up his/her mind'. Yes I have swayed him/her with a logical and compelling argument but doing what I say violates a pact or blood oath or something. <span style="color: darkred">Truly torn as to what to do, we rolls our respective skills and resistances with the higher score winning or whatever is game mechanics appropriate.</span></p><p> </p><p>2) A chase or other physical contest.</p><p> </p><p><span style="color: darkred">My stats/skills vs. the enemy/NPC/other player with modifiers based on</span> the description of unique and creative approaches to winning/escaping/etc.</p><p> </p><p>3) A task that would fall under the old 3.5 terminology as "Profession", "Craft" or "Perform".</p><p> </p><p>These must be described and as such, the cooler you make it sound <span style="color: darkred">the higher the bonuses to your roll.</span></p><p> </p><p>4) Investigation or Puzzle Solving.</p><p> </p><p>Whether or not you spot something or find something in a search is likely <span style="color: darkred">a search/perception roll</span> unless the element is described in such a way as to stand out. The solving of a puzzle or mystery is achieved by paying attention to the GM and the story and rarely requires any sort of 'mechanic' unless you (the player) ask for <span style="color: darkred">a memory/knowledge check to recall a piece of the puzzle/plot you're unsure about</span>.</p><p> </p><p>As you can see I'm not much of a rules guy. I like that they're there so that I know if Billy got me when he said 'BANG' and said he got me and I said 'No you missed'. With rules I know if he missed or not. Rolling dice for social interactions is like flipping a coin to decide if you should pee or eat. </p><p> </p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4600520, member: 50821"] I agree that it's all about the character; who are they, how do they think and why? What is their driving force or inspiration? What are their goals? 1) Diplomacy/Social Interaction. Rolling for this type of thing makes no sense to me unless there is the possibility of 'chance' thrown in. That is to say, after talking in character to the NPC (GM), said NPC can't 'make up his/her mind'. Yes I have swayed him/her with a logical and compelling argument but doing what I say violates a pact or blood oath or something. [COLOR=darkred]Truly torn as to what to do, we rolls our respective skills and resistances with the higher score winning or whatever is game mechanics appropriate.[/COLOR] 2) A chase or other physical contest. [COLOR=darkred]My stats/skills vs. the enemy/NPC/other player with modifiers based on[/COLOR] the description of unique and creative approaches to winning/escaping/etc. 3) A task that would fall under the old 3.5 terminology as "Profession", "Craft" or "Perform". These must be described and as such, the cooler you make it sound [COLOR=darkred]the higher the bonuses to your roll.[/COLOR] 4) Investigation or Puzzle Solving. Whether or not you spot something or find something in a search is likely [COLOR=darkred]a search/perception roll[/COLOR] unless the element is described in such a way as to stand out. The solving of a puzzle or mystery is achieved by paying attention to the GM and the story and rarely requires any sort of 'mechanic' unless you (the player) ask for [COLOR=darkred]a memory/knowledge check to recall a piece of the puzzle/plot you're unsure about[/COLOR]. As you can see I'm not much of a rules guy. I like that they're there so that I know if Billy got me when he said 'BANG' and said he got me and I said 'No you missed'. With rules I know if he missed or not. Rolling dice for social interactions is like flipping a coin to decide if you should pee or eat. AD [/QUOTE]
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