Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Roleplaying How Do You Do It?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 4600679" data-attributes="member: 3649"><p>I like for there to be hard and fast rules about a lot of things, so we can ignore them when they get in the way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In the situations given, I'd usually do the following:</p><p></p><p>1. Diplomacy. Appraise or Diplomacy for large sell-offs of loot. Usually it's not something we worry too much about or roleplay out, but I do pay attention to how the bargaining goes and what they unload on the usual series of merchants. Later on, those can become hooks for RP. If they have used the same merchant for many things and brought him some good deals, he'll give them a discount on purchases later on.</p><p></p><p>For other uses, I look at their roll, and also their skill ranks. That modifies the reaction somewhat, as does their relative position in society, how they're dressed, their demeanor, etc, etc. After a time, reputation plays a big role as well.</p><p></p><p>2. A chase. Usually it's just several oppossed rolls but circumstances and ideas from the players will modify things. They come up with a good enough plan, or have a real surprise for the pursuers, I might not even bother rolling.</p><p></p><p>3. Crafting. I can't say I've ever had a PC actually craft anything. They always pay someone to do it.</p><p></p><p>4. Investigation. This is another case where I create this kind of synergy between what their stats and rolls are like, and what the DCs of the various sections are like. It depends a lot on training, resources, etc; in a recent Eberron game, one woman had such an optimized character for such endeavors (she'd been trained by Viktor St Demaine himself), that it really was a matter of WHEN she'd find out something, rather than IF. </p><p></p><p>For puzzle solving, that's somewhat more lax. I hate most puzzles I've seen in games with a heated passion. To me, a puzzle that is not part of the game world is not a fair puzzle, but then I almost wholly rely on the character's stats, knowledges and backgrounds to determine how soon they get hints, or figure out the puzzle.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4600679, member: 3649"] I like for there to be hard and fast rules about a lot of things, so we can ignore them when they get in the way :) In the situations given, I'd usually do the following: 1. Diplomacy. Appraise or Diplomacy for large sell-offs of loot. Usually it's not something we worry too much about or roleplay out, but I do pay attention to how the bargaining goes and what they unload on the usual series of merchants. Later on, those can become hooks for RP. If they have used the same merchant for many things and brought him some good deals, he'll give them a discount on purchases later on. For other uses, I look at their roll, and also their skill ranks. That modifies the reaction somewhat, as does their relative position in society, how they're dressed, their demeanor, etc, etc. After a time, reputation plays a big role as well. 2. A chase. Usually it's just several oppossed rolls but circumstances and ideas from the players will modify things. They come up with a good enough plan, or have a real surprise for the pursuers, I might not even bother rolling. 3. Crafting. I can't say I've ever had a PC actually craft anything. They always pay someone to do it. 4. Investigation. This is another case where I create this kind of synergy between what their stats and rolls are like, and what the DCs of the various sections are like. It depends a lot on training, resources, etc; in a recent Eberron game, one woman had such an optimized character for such endeavors (she'd been trained by Viktor St Demaine himself), that it really was a matter of WHEN she'd find out something, rather than IF. For puzzle solving, that's somewhat more lax. I hate most puzzles I've seen in games with a heated passion. To me, a puzzle that is not part of the game world is not a fair puzzle, but then I almost wholly rely on the character's stats, knowledges and backgrounds to determine how soon they get hints, or figure out the puzzle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roleplaying How Do You Do It?
Top