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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="HammerMan" data-source="post: 8485078" data-attributes="member: 84112"><p>well I was harrassed for 70ish pages that NPCs can not use Cha at all... so, um yeah. </p><p></p><p>that was literally my third statement in the other thread. </p><p></p><p>yup</p><p></p><p>this is where I disagree, and disagree HARD because someone in the other thread said how they would describe an intimidate in a scenario, and I will tell you that would have broken game in half... at least 2 (most likely 3) of my players would red card on the spot, and at least one would most likely need to take a few minutes off. "describing pretty well" can derail some game entirely.</p><p></p><p>yeah 100% agree it means the DM and player need to agree on what is and is not possible </p><p></p><p>nope... she or he should explain the scene in as much detail (or as little) as the table agrees to be comfortable with, and then roll and let the player react. If the player reaction is "can't work no" the DM has to take that as much as the player does.</p><p></p><p>I mean it all depends on the buy in</p><p></p><p>yeah even the 2 DMs that use it the most still use it as a corner case. It's not like every scene of every session of every campaign has a chance to use Cha skills, let alone that both the DM and players want to.... it is a tool set for a corner case, not the default every game thing</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8485078, member: 84112"] well I was harrassed for 70ish pages that NPCs can not use Cha at all... so, um yeah. that was literally my third statement in the other thread. yup this is where I disagree, and disagree HARD because someone in the other thread said how they would describe an intimidate in a scenario, and I will tell you that would have broken game in half... at least 2 (most likely 3) of my players would red card on the spot, and at least one would most likely need to take a few minutes off. "describing pretty well" can derail some game entirely. yeah 100% agree it means the DM and player need to agree on what is and is not possible nope... she or he should explain the scene in as much detail (or as little) as the table agrees to be comfortable with, and then roll and let the player react. If the player reaction is "can't work no" the DM has to take that as much as the player does. I mean it all depends on the buy in yeah even the 2 DMs that use it the most still use it as a corner case. It's not like every scene of every session of every campaign has a chance to use Cha skills, let alone that both the DM and players want to.... it is a tool set for a corner case, not the default every game thing [/QUOTE]
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