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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Voadam" data-source="post: 8485193" data-attributes="member: 2209"><p>Absolutely.</p><p></p><p>A character in an RPG can be roleplayed according to a player's determined concept of their character; to the stats on the character sheet (int, wis, cha, alignment, skills, background, bond, ideals, flaws, etc.); or to outside direction.</p><p></p><p>These are all different options for roleplaying in an RPG.</p><p></p><p></p><p>The interplay of character with the setting and the other characters can be explored whether the player has complete autonomy on determining their thoughts and actions or not.</p><p></p><p>There is a big difference in zero input and complete autonomy with a range in between.</p><p></p><p>This happens in D&D with charms and mind control. You roleplay your character with the directions from the spell whether it is charm person's regard them as a friendly acquaintance or the more directed or open ended effect of a suggestion spell.</p><p></p><p>My personal preference as both a player and a DM is for player autonomy in running their characters, but I have had fun as a player roleplaying out a situation where my demon hunter was charmed by a demon, and I can understand that people can enjoy RPG/D&D roleplaying to their character stats or to an outside mechanical or narrative direction.</p><p></p><p>I've heard people describe D&D games where they roll for persuasion/diplomacy or whatever first and then roleplay out the results of the roll and particularly having fun when they flub the roll and narrate how they get to failure.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8485193, member: 2209"] Absolutely. A character in an RPG can be roleplayed according to a player's determined concept of their character; to the stats on the character sheet (int, wis, cha, alignment, skills, background, bond, ideals, flaws, etc.); or to outside direction. These are all different options for roleplaying in an RPG. The interplay of character with the setting and the other characters can be explored whether the player has complete autonomy on determining their thoughts and actions or not. There is a big difference in zero input and complete autonomy with a range in between. This happens in D&D with charms and mind control. You roleplay your character with the directions from the spell whether it is charm person's regard them as a friendly acquaintance or the more directed or open ended effect of a suggestion spell. My personal preference as both a player and a DM is for player autonomy in running their characters, but I have had fun as a player roleplaying out a situation where my demon hunter was charmed by a demon, and I can understand that people can enjoy RPG/D&D roleplaying to their character stats or to an outside mechanical or narrative direction. I've heard people describe D&D games where they roll for persuasion/diplomacy or whatever first and then roleplay out the results of the roll and particularly having fun when they flub the roll and narrate how they get to failure. [/QUOTE]
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