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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="clearstream" data-source="post: 8485232" data-attributes="member: 71699"><p>Hmm... you have lasered in on a speculation that I'm not committed to, and ignored the argument that I am committed to. To be fair, I didn't differentiate clearly enough between them. Anyway, it would be far more faithful to my argument to bold the sentences immediately preceding:</p><p></p><p></p><p>So we are looking for an informative difference between charming B' and charmless F'. We use a stochastic mechanic to capture the dynamic and uncertain nature of the real world. (The difference between potential and performance, at a task.) Perhaps in our persuading Olympics, B' ought to easily beat F' to the 20 yard line, but it can happen that on <em>this</em> day, F' gets there first. The stochastic nature of the mechanic ensures that B's edges are not forgotten (felt in the minimums and maximums, and outcomes over trials.)</p><p></p><p>There may be other consequences riding on it, but let's ignore those for now. Having agreed to the adjudication by the party fighter over their heated dispute over the last butterscotch in the tin, B' and F' are going to take turns persuading F of their arguments. DM is playing B' and F' seeing as they are NPCs. Contemplating this scene, as a DM I really do not see myself acting it out. Besides, it's only a butterscotch, how much time do I really want to throw at it!? (Please adjust the stakes to whatever for you would be enough to spend a few minutes on it, but not justify more than that.)</p><p></p><p>That scenario? What do you think?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8485232, member: 71699"] Hmm... you have lasered in on a speculation that I'm not committed to, and ignored the argument that I am committed to. To be fair, I didn't differentiate clearly enough between them. Anyway, it would be far more faithful to my argument to bold the sentences immediately preceding: So we are looking for an informative difference between charming B' and charmless F'. We use a stochastic mechanic to capture the dynamic and uncertain nature of the real world. (The difference between potential and performance, at a task.) Perhaps in our persuading Olympics, B' ought to easily beat F' to the 20 yard line, but it can happen that on [I]this[/I] day, F' gets there first. The stochastic nature of the mechanic ensures that B's edges are not forgotten (felt in the minimums and maximums, and outcomes over trials.) There may be other consequences riding on it, but let's ignore those for now. Having agreed to the adjudication by the party fighter over their heated dispute over the last butterscotch in the tin, B' and F' are going to take turns persuading F of their arguments. DM is playing B' and F' seeing as they are NPCs. Contemplating this scene, as a DM I really do not see myself acting it out. Besides, it's only a butterscotch, how much time do I really want to throw at it!? (Please adjust the stakes to whatever for you would be enough to spend a few minutes on it, but not justify more than that.) That scenario? What do you think? [/QUOTE]
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