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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8485431" data-attributes="member: 82106"><p>I'm not so sure. I interpreted it as "only make the check when a check is really called for" but once that check is made, it governs the result at least until there is a "change of circumstance" that would indicate something new is needed. This is the meaning of "Let it Ride" as it is commonly used in game design circles. The intent of this approach is to avoid the "million checks and thus ultimate guarantee of failure" issue. If you have to make a separate check for every time someone sees your disguise, you're going to last 5 seconds in the market. Beyond that, the check result does become somewhat meaningful, you can say "I have a good disguise" or "I have a crappy disguise" and it means something. In terms of 5e's 'binary success or failure' basic mechanic, there are just different DCs for each NPC you encounter. The shopkeeper is fooled on a DC10, which your 14 result passed, but the lady's cousin can only be fooled on a 20, so he calls you out. It all makes good sense and seems to me to be a perfectly reasonable interpretation of the check rules.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8485431, member: 82106"] I'm not so sure. I interpreted it as "only make the check when a check is really called for" but once that check is made, it governs the result at least until there is a "change of circumstance" that would indicate something new is needed. This is the meaning of "Let it Ride" as it is commonly used in game design circles. The intent of this approach is to avoid the "million checks and thus ultimate guarantee of failure" issue. If you have to make a separate check for every time someone sees your disguise, you're going to last 5 seconds in the market. Beyond that, the check result does become somewhat meaningful, you can say "I have a good disguise" or "I have a crappy disguise" and it means something. In terms of 5e's 'binary success or failure' basic mechanic, there are just different DCs for each NPC you encounter. The shopkeeper is fooled on a DC10, which your 14 result passed, but the lady's cousin can only be fooled on a 20, so he calls you out. It all makes good sense and seems to me to be a perfectly reasonable interpretation of the check rules. [/QUOTE]
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