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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="pemerton" data-source="post: 8486391" data-attributes="member: 42582"><p>What I mean is that <em>the likelihood that doing X will achieve Y</em> often depends on who it is that doing X.</p><p></p><p>Eg the likelihood that <em>running fast will catch the animal</em> depends on who is doing the running (many people run more quickly than I do, for instance).</p><p></p><p>The likelihood that <em>proposing to the king that I would be a suitable spouse for his daughter </em>will have the king agree is going to depend, in part, on who makes the proposal (eg I was recently at a house auction and the auctioneer was <em>very</em> good at his job and I think as a result probably got an extra few thousand at least for the vendors; conversely one time when I successfully bid at an auction I was helped by the fact that the auctioneer was not very good at drumming up bids).</p><p></p><p></p><p>Do you mean <em>better way within the context of 5e D&D's PC build and resolution framework</em>? Or <em>better way in general for RPGing</em>?</p><p></p><p>If the former, you're probably right. The absence of a better way is one reason I don't play 5e D&D.</p><p></p><p>If the latter, then I think you're obviously wrong. It's trivial to design a RPG that, for instance, will give weight to the fact that it is <em>Kirk</em> who is trying to persuade the king, that doesn't depend simply on the GM forming a view as to whether or not the player's words or deeds are persuasive enough.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8486391, member: 42582"] What I mean is that [I]the likelihood that doing X will achieve Y[/I] often depends on who it is that doing X. Eg the likelihood that [I]running fast will catch the animal[/I] depends on who is doing the running (many people run more quickly than I do, for instance). The likelihood that [I]proposing to the king that I would be a suitable spouse for his daughter [/I]will have the king agree is going to depend, in part, on who makes the proposal (eg I was recently at a house auction and the auctioneer was [i]very[/i] good at his job and I think as a result probably got an extra few thousand at least for the vendors; conversely one time when I successfully bid at an auction I was helped by the fact that the auctioneer was not very good at drumming up bids). Do you mean [I]better way within the context of 5e D&D's PC build and resolution framework[/I]? Or [I]better way in general for RPGing[/I]? If the former, you're probably right. The absence of a better way is one reason I don't play 5e D&D. If the latter, then I think you're obviously wrong. It's trivial to design a RPG that, for instance, will give weight to the fact that it is [I]Kirk[/I] who is trying to persuade the king, that doesn't depend simply on the GM forming a view as to whether or not the player's words or deeds are persuasive enough. [/QUOTE]
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