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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="pemerton" data-source="post: 8486488" data-attributes="member: 42582"><p>Here are some examples I can think of from my own play plus this thread:</p><p></p><p>* [USER=6701124]@Cadence[/USER]'s example of stuffing something into the quiver to reduce the rattling noise. I don't think it would ever occur to me, as a player, to declare something like that as part of my action.</p><p></p><p>* One of my players who is a bit of a military history buff had his PC build and use "tank trap" style fortifications/outworks to help defend a homestead against a goblin charge. I don't think I would have thought of that either.</p><p></p><p>* One of the regular members of my group is in customer service, and so used to talking to strangers; another is not. When it comes time for a PC to give a speech, the first is often more fluent than the second. When, in our 4e game, the first was playing a low-CHA dwarf with no social skills and the second was playing a modest-CHA deva with strong social skills I had to decide, as a GM, how to handle the dissonance between how the players came across at the table and what the PC build rules told us the PCs were like. Fortunately 4e made it fairly easy to do this (use the action to frame the check in the skill challenge; give the fluent player a +2 bonus when appropriate to reflect the compelling nature of his speech).</p><p></p><p>* Once in a sci-fi tournament game our PCs were trapped in a base with no fresh oxygen supply. One of our players was a pretty serious scientist and was able to calculate how much time we had before our oxygen ran out, and so we planned around that. (The GM then ignored the actual "reality" of the situation and stipulated an unrealistically short time to oxygen deprivation. That spoiled the game for us.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 8486488, member: 42582"] Here are some examples I can think of from my own play plus this thread: * [USER=6701124]@Cadence[/USER]'s example of stuffing something into the quiver to reduce the rattling noise. I don't think it would ever occur to me, as a player, to declare something like that as part of my action. * One of my players who is a bit of a military history buff had his PC build and use "tank trap" style fortifications/outworks to help defend a homestead against a goblin charge. I don't think I would have thought of that either. * One of the regular members of my group is in customer service, and so used to talking to strangers; another is not. When it comes time for a PC to give a speech, the first is often more fluent than the second. When, in our 4e game, the first was playing a low-CHA dwarf with no social skills and the second was playing a modest-CHA deva with strong social skills I had to decide, as a GM, how to handle the dissonance between how the players came across at the table and what the PC build rules told us the PCs were like. Fortunately 4e made it fairly easy to do this (use the action to frame the check in the skill challenge; give the fluent player a +2 bonus when appropriate to reflect the compelling nature of his speech). * Once in a sci-fi tournament game our PCs were trapped in a base with no fresh oxygen supply. One of our players was a pretty serious scientist and was able to calculate how much time we had before our oxygen ran out, and so we planned around that. (The GM then ignored the actual "reality" of the situation and stipulated an unrealistically short time to oxygen deprivation. That spoiled the game for us.) [/QUOTE]
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