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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Voadam" data-source="post: 8486560" data-attributes="member: 2209"><p>Easily. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Page 11 "<strong>Your character is a combination of game statistics, roleplaying hooks, and your imagination.</strong> You choose a race (such as human or halfling) and a class (such as fighter or wizard). <strong>You</strong> also <strong>invent the personality</strong>, appearance, and backstory of your character."</p><p></p><p>The stats are mechanics. They apply when mechanics are called for.</p><p></p><p>There is a lot of talk about the character concept you come up with for your character, for instance page 13-14 "Your DM might offer additional backgrounds beyond the ones included in chapter 4, and might be willing to work with you to craft a background that's a more precise fit for your character concept."</p><p></p><p>The section on social interaction and roleplay talks about the player determining the character's thoughts feelings and actions.</p><p></p><p>Alignment is a description, not a proscription.</p><p></p><p>5e is full of ambiguity and vagueness, it is very open to doing things in a variety of different playstyle modes. Lots of it is consistent with multiple ways of doing things.</p><p></p><p>I think it is important to remember that consistent with RAW does not mean the only way to do things RAW, particularly when discussing playstyle.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8486560, member: 2209"] Easily. :) Page 11 "[B]Your character is a combination of game statistics, roleplaying hooks, and your imagination.[/B] You choose a race (such as human or halfling) and a class (such as fighter or wizard). [B]You[/B] also [B]invent the personality[/B], appearance, and backstory of your character." The stats are mechanics. They apply when mechanics are called for. There is a lot of talk about the character concept you come up with for your character, for instance page 13-14 "Your DM might offer additional backgrounds beyond the ones included in chapter 4, and might be willing to work with you to craft a background that's a more precise fit for your character concept." The section on social interaction and roleplay talks about the player determining the character's thoughts feelings and actions. Alignment is a description, not a proscription. 5e is full of ambiguity and vagueness, it is very open to doing things in a variety of different playstyle modes. Lots of it is consistent with multiple ways of doing things. I think it is important to remember that consistent with RAW does not mean the only way to do things RAW, particularly when discussing playstyle. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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