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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="HammerMan" data-source="post: 8486601" data-attributes="member: 84112"><p>yup we also made a 1time only rule...</p><p>if you have some great creative thing none of us ever thought of, and do it in game (like make an in game nuke, or an in game trap, or even just a mechanic exploiting trick) the character you use it on is it... You can't do the same thing in the next campaign. And since most of us agree tthis carries table to table DM to DM.</p><p></p><p>I think there is a dragon chess tool set prof... I would think Int would go with it most times (maybe wis) so it would be an apposed tool kit check... and on a d20 a half orc with a -1 against a skilled wizard with+7 (4 int 3 prof) it still isn't going to be every game the wizard wins...</p><p></p><p>on the other hand the 11thlevel rogue with a 19 (headband) Int trained and expertise for +8 min roll of 10 is going to beat both most times</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8486601, member: 84112"] yup we also made a 1time only rule... if you have some great creative thing none of us ever thought of, and do it in game (like make an in game nuke, or an in game trap, or even just a mechanic exploiting trick) the character you use it on is it... You can't do the same thing in the next campaign. And since most of us agree tthis carries table to table DM to DM. I think there is a dragon chess tool set prof... I would think Int would go with it most times (maybe wis) so it would be an apposed tool kit check... and on a d20 a half orc with a -1 against a skilled wizard with+7 (4 int 3 prof) it still isn't going to be every game the wizard wins... on the other hand the 11thlevel rogue with a 19 (headband) Int trained and expertise for +8 min roll of 10 is going to beat both most times [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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